1010Computers | Computer Repair & IT Support

Traderie, a marketplace for in-game items, alerts users to data breach

In-game trading marketplace Traderie has alerted users to a data breach impacting their personal information, TechCrunch has learned. Traderie, owned by U.S.-based company Akrew, is a website that allows users to trade and sell in-game items from titles including Roblox, Rocket League, Diablo and Elden Ring. In an email sent to affected users this week, […]blank

Powered by WPeMatico

YouTube confirms it’s testing a games offering called ‘Playables’

YouTube is letting a select number of users play online games as part of a new experiment. The games will live in a new “Playables” section on YouTube’s home feed, and can be accessed on both desktop and mobile. This confirms a previous report by The Wall Street Journal, which wrote that Playables would feature […]blank

Powered by WPeMatico

MoonPay launches venture arm to invest in web3 infra, gaming and fintech

Web3 infrastructure firm MoonPay has launched an investment arm that will focus on early-stage startups in web3, gaming and adjacent fintech categories, TechCrunch has exclusively learned. The investment arm, dubbed MoonPay Ventures, will mainly invest between $100,000 to $1 million, targeting seed and Series A rounds. It has already invested in more than 25 companies, […]blank

Powered by WPeMatico

Connections is The New York Times’ most played game after Wordle

The gamers behind the Gray Lady have a new game to add into our morning rotations: Connections, which invites the player to categorize 16 words or phrases into four distinct groups of four. The daily puzzle game debuted in beta on June 12, and according to The New York Times, it’s now the paper’s second […]blank

Powered by WPeMatico

No Man’s Sky updates are going strong with Starfield around the corner

With a big-budget space exploration game debuting in days, indie spacefaring mainstay No Man’s Sky continues to deepen its own world with no signs of slowing down.

No Man’s Sky is one of gaming’s biggest unlikely success stories: After launching as a widespread letdown, the team at Hello Games dedicated themselves to steadily enriching the game’s interstellar setting with free updates over the course of the last seven years.

The game’s latest infusion of fresh content is called Echoes and introduces a new robotic alien civilization for anthropologically-inclined players to study, among many other updates. The new alien race apparently adds a chain of missions packed with hours of narrative questing as the player explores where these scrap metal-lookin’ guys came from and what they’re all about. That includes new cloaked encampments on inhabited worlds, secret monolith-powered visions and a fresh lexicon to uncover.

If you’re less into archaeology and more about blowing stuff up in space (understandable), the Echoes update incentivizes the pirate in you by making freighters destructible. The game’s hulking dreadnought freighters now include an ominous, aggressive pirate variant and new trenches you can fly through, Death Star-style. Freighter combat also improves with more detailed module-based targeting to make dogfights in space more interesting and tactical.

If you prefer a Pokémon-like playstyle, No Man’s Sky’s Echoes update introduces a new set of collector’s objectives known as the Voyagers Expedition, which will reward you for finding the nicest planets, highest mountains and weirdest critters. You can showcase the stuff you like in your base with a new projector that makes your HQ on a far-flung planet that much cozier.

With Echoes, anyone playing No Man’s Sky with PlayStation VR will benefit from a new visual update that improves detail and resolution using eye-tracking that sharpens the center of your field of vision. Nintendo Switch No Man’s Sky players will also see a visual boost on the relatively underpowered hardware thanks to new improvements leveraging AMD FidelityFX that will boost framerates and image quality.

Somehow, there’s even more stuff in the latest No Man’s Sky update than listed here. It’s shocking how much care developer Hello Games puts into a relatively ancient game with these ongoing free infusions of new content. The Echoes update isn’t even the only one this year — April’s Interceptor update and the Fractal expansion in February also made a bunch of improvements while bringing more variety to the procedurally-generated space game.

It’s an interesting time for No Man’s Sky. Over the course of many years and many updates, the Hello Games team delivered a dream game for anyone who just wanted to fly around in an infinite universe and check things out. Personally, I played the game for the first few years after it started improving and my biggest complaint at the time — that No Man’s Sky’s universe was endless but didn’t offer enough rewarding variety — has been addressed and then some. It’s admirable that the game’s team has supported the No Man’s Sky community for so long and done so without relying on gimmicky seasons or selling virtual items.

With Bethesda’s blockbuster space exploration game Starfield out on September 6, No Man’s Sky players are sure to be curious about the big-budget space sim, which promises at least 1,000 planets to explore. Lapsed No Man’s Sky players like myself are plenty curious too, assuming we can peel ourselves away from Baldur’s Gate 3 long enough to check it out.

Even if Starfield fully delivers on its promises, anyone who’s spent time in No Man’s Sky can appreciate its colorful take on limitless space exploration and the wonder it continues to inspire, now seven years after the fact.

blank

Powered by WPeMatico

Web3 gaming adoption is skewing toward Asia, and the rest of the world may have to play catch-up

Culture is often inseparable from entertainment. Your affinity for the kind of books, music, film or art you consume has more to do with the language you speak, the values your family and friends espouse, and the economics of where you live than anything else.

You could argue that those preferences are even stronger when it comes to gaming, since it offers a level of interactivity that engages you more than most other forms of entertainment.

So it makes sense that cultural differences between Asia and the Western world are affecting how the web3 gaming market is developing. According to Robbie Ferguson, president and co-founder of web3 gaming company Immutable, gaming companies in Asia are on the frontlines of web3 gaming development due to the “very strong genre-fit” between web3 gaming and a lot of the existing popular games in Asia that are already highly driven by collectibles.

“[Asian gaming developers] ushered in mobile gaming; they were at the advent of free-to-play and that means they actually say, ‘This is a way to disrupt and sort of stay at the front,’” Ferguson recently said on the TechCrunch Chain Reaction podcast. He added that the popularity of collectibles in existing mainstream titles in the region would align well with NFTs in web3 games.

And that genre-fit is causing the development of this niche of the crypto industry to be skewed toward Asia these days.

“It’s a little bit bifurcated,” Ferguson said. “I think the consumer response is probably different right now between the West and between Asia. There’s a lot of tailwind in Asia, but the Western countries are not as eager to dive in.”

Ferguson and his company have bet extensively on the crypto gaming market. Immutable offers developers a platform for building and scaling Ethereum-based web3 games via its aptly named subsidiary Immutable Platform, and the company develops and publishes web3 games via another arm called Immutable Games. The platform has attracted some traditional gaming studios and IP holders such as GameStop, TikTok, Illuvium and NFT marketplace OpenSea to build games, too.

In March 2022, Immutable raised $200 million at a $2.5 billion valuation, and last June it launched a $500 million developer and venture investment fund.

Those bets may come good. In late July, Japanese prime minister Fumio Kishida said at the WebX conference in Tokyo that “web3 is part of the new form of capitalism.” Although he wasn’t talking specifically about web3 gaming, in 2022, Kishida said his government will promote and invest in web3 services like NFTs and the metaverse.

blank

Powered by WPeMatico

Baldur’s Gate 3 early review: Modern fantasy

First, the basics. Baldur’s Gate 3 is a Dungeons & Dragons game through and through, but you don’t need to be familiar with that world or those systems to enjoy it. It’s a dense roleplaying adventure that alternates between an old-school isometric view and close-up, voice-acted cut scenes, offering players a world of choice through complex cascades of cause and effect.

If some roleplaying video games throw you into the deep end of the swimming pool with their ethical dilemmas, Baldur’s Gate 3 pushes you into the Mariana Trench, hands bound, and tosses a pocket knife in after you. And I mean that in the best way possible.

Baldur's Gate 3 UI

The game offers a fascinating slice of one of D&D’s major settings, the Forgotten Realms, introducing you to gods, monsters and space-faring alien civilizations in a way that’s much more compelling than your average black and white good vs. evil fantasy retelling. No matter what you set out to do, you’ll make Faustian bargains wrapped in Sophie’s choices — and given the complexity and layered world, no two playthroughs are the same. If any of that sounds even remotely compelling, this is a game for you.

Baldur’s Gate 3 follows Baldur’s Gate 2, one of the best-loved RPGs of all-time — and one that was released over two decades ago. Ghent, Belgium-based developer Larian Studios was tapped to craft the sequel, which at the time was incredible news for anyone familiar with Larian’s stellar track record. Personally, I’d only played Larian’s last game, the awkwardly-named Divinity: Original Sin II, but that game’s wildly rich, interactive world was enough for me to immediately download Baldur’s Gate 3 at launch. This game plays very similarly, but benefits from the combined boons of a massive budget, D&D’s rich systems and its lore.

I’d never played prior D&D video games, but like a lot of people, I started playing the tabletop game with friends during the pandemic. I’m probably more into the crunch — the technical side: subclasses, modifiers, et cetera — than the average person and watching everything you’d write on a character sheet come to life in three voice-acted dimensions is very cool. Gamers well-versed in D&D’s spells and classes will certainly find an easier learning curve, but from my 25-ish hours in the game so far, anyone who likes to sink into a tactically-minded game or just loves roleplaying will find a ton to enjoy here.

Larian loves the gray areas and Baldur’s Gate 3 is all about player choice. Unlike a normal on-rails RPG, the game sets you loose from its earliest moments. Everything is interactive and problem solving in the game feels like the best moments in tabletop D&D.

Want to get behind a guarded locked door and into an ornate chest? Cast an illusion spell to create a diversion, have your rogue pick the lock and sneak back out. Or, have your warlock — a famous monster slayer named Wyll with some dark secrets — teleport into the room and back out again while you chat up the guard. Alternatively you could kill the guards, break the door down, or use a Knock spell to open it with magic — and those are just easy options off the top of my head.

Most of the game’s encounters are wide open to whatever players can dream up, something Baldur’s Gate 3 shares in common with the other obvious game of the year frontrunner, The Legend of Zelda: Tears of the Kingdom. Both games set a new high bar for how interactive a game world can be, encouraging imaginative solutions in a way that the modern crop of Ubisoft-style open world games chock full of menial errands and shallow quests never could.

Part of the way through Act 1 of Baldur’s Gate 3 — a bit over 20 hours in — the game is anything but shallow. Like with the game’s interactive systems and inherent logic puzzles, the developers also treat the player like they’re clever enough to handle a bit of complexity. Moral gray areas are on full display within your troubled pack of heroes (or villains, or more likely something in between) and their relationships to communities you’ll encounter in your travels. The dialogue is snappy and often very funny, making roleplaying through the game’s incredible animated social scenes a joy, an experience only deepened by the game’s thoughtfully diverse world of characters.

As with the well-guarded chest scenario above, Baldur’s Gate gives you a breadth of social options. When you catch your conspicuously pale new adventuring companion Astarion trying to bite your neck in the night, you can respond by attacking him, warning him off or sympathetically lending him a little of your own blood, just this once.

The other characters are equally flawed and charming, particularly Karlach, my future wife, a demon-like tiefling jock who escaped the hells and is ready to have a good time. The only character I don’t love so far is our literally power hungry wizard, a choice that feels right because a) he’s the token human white guy and b) I’m a wizard, who needs Gale? (You can romance all of these weirdos too, sex scenes and all.)

The combat and social portions of the game weave into one another well, though if you’ve never played a Larian game, don’t have much D&D knowledge or haven’t spent time with tactical turn-based RPGs the battle portions might prove difficult early on. Knowledge in any of those categories should be more than enough to make for an enjoyable challenge that isn’t too frustrating (yet, from my experience).

Baldur’s Gate 3 does an excellent job of letting you create your own custom character, but you also have the option of playing a companion character with a pre-written plot and a pre-selected class and background. If you opt to make a custom character and play the normal way (or opt for the “dark urge” plot playthrough — a particularly harrowing, horror-esque alternative story option) you’ll be making a character from scratch.

The game was built onto an adapted version of D&D’s current ruleset, offering all of the same class options, many of the race options (elf, half-orc, human, etc.) and even the core set of subclasses. All of that choice means that there are many ways to play, and because you’ll be partied up with three other companions with their own race and class combos, anything you pick should work well. As a D&D player, controlling my whole group is a surprisingly fun way to learn the martial classes that I rarely play as someone who sticks to magic casters like wizards and clerics.

The choices you make early have a huge impact on how you’ll play Baldur’s Gate 3, much like they do in a real D&D game. A barbarian is a strong front-line fighter, but not much of a smooth talker. A bard can heal and cast support spells, talking your party out of trouble as the need arises. A wizard knows a lot about the arcane inner workings of the world, all while collecting scrolls of every spell the game has to offer.

Karlach from Baldur's Gate 3

Meet my wife.

Because I like complexity and am currently playing one in my own campaign, I opted to start my playthrough as a wizard. Knowing that Divinity: Original Sin II handsomely rewarded stealth and pickpocketing, I also boosted those skills — not a traditional wizardly archetype. Multiclassing is also more open in the game than a real D&D campaign and you can pay to change your class build on the fly, two great game design choices that mean you’ll be encouraged to experiment. There’s little reason to choose an optimized build over something fun, though I’d recommend boosting charisma for social skills and keeping someone sneaky around to maximize in-game antics.

By taking the Friends cantrip (a low-level spell that can be cast for free), I can give myself advantage when I need to talk my way in or out of somewhere, lie outright, or persuade an NPC to my way of thinking. The game does a wonderful job of simulating a real D&D game when your character faces in-game challenges, allowing you to roll dice and add any relevant perks you have (like Friends, or Guidance — another essential cantrip) to sweeten the roll. The sound design in this portion of the game is perfect and after 20-plus hours I’m still not tired of listening to the virtual dice clatter around, deciding my fate.

For my magic heavy playstyle, the most exciting thing about Baldur’s Gate 3 is that the game offers most of the same spells as D&D, laying out a vast toolkit of custom solutions for the challenges that will crop up across more than 100 hours of content (that’s 100 hours for a single playthrough — this is a very replayable game, by design). Real-life logic often applies in-game and if you can think up a clever way something might work, the game is usually happy to reward you.

Going into the game, I was worried that the map wouldn’t provide enough freedom and exploration but Baldur’s Gate 3 has proven me wrong at every turn. What seems like a straightforward ground-level map in the early hours continues to unfold and unfurl, proving much more complex and interconnected than I could have hoped. Secret areas offer rewards behind locked doors and around sandy inlets, and each of the game’s hidden pockets make exploration worthwhile. There’s no filler here.

It’s remarkable, at least in Act 1, that the map hints at a FromSoftware-like approach to interconnectedness. I won’t give too much away, but after discovering a massive underground area, I realized that a completely missable (though incredible!) optional boss fight I did in a swamp earlier actually concealed a secret portal into that zone, which I only entered hours later from a completely different corner of the map. Baldur’s Gate 3 will never hold your hand — you can outright miss huge areas, characters and side stories — so when you do make a big discovery, it’s so much more meaningful than in a normal game that’s left giant breadcrumbs trailing toward all of its secrets.

Baldur’s Gate 3 is PC-only for now and it’s already shattering records. With more than 800,000 people playing simultaneously over the weekend, it’s already cracked Steam’s all-time top ten chart. The PlayStation 5 launch next month will drum up even more interest and hopefully anyone who’s considered giving this game a try gives it a shot.

So far from my experience, the game plays like a dream on extreme settings, even on my mid-range custom PC (my rig packs a pretty high end CPU but only a 1660 Super for graphics thanks to the 2020 era GPU shortage). I’ve run into plenty of bugs so far but nothing game breaking, and hopefully those will get smoothed out in time. Until then, quick save is your unsung 5th party member.

To be clear, Baldur’s Gate 3 is an incredible achievement in gaming — an unlikely hit that combines old-school computer RPG gameplay with Dungeons & Dragons’ current cultural cachet and beautiful high-end graphics to push the bar higher for an entire industry. Even if Larian doesn’t stick the landing (or the later acts lag like they did in Divinity: Original Sin II), I can’t imagine anything tanking my opinion in the next 60+ hours.

Like some of the other best games of the last few years — Tears of the Kingdom and Elden Ring spring to mindBaldur’s Gate 3 makes players feel clever, stoking their imaginations and inspiring a great sense of wonder at a massive game world come to life, in this case with Dungeons & Dragons’ dragons, drow and all.

blank

Powered by WPeMatico

Netflix launches a game controller app for playing games on your TV

After last fall signaling its intentions to expand into cloud gaming, Netflix today launched a new app that will soon allow subscribers to play games on their TV. The app, dubbed “Netflix Game Controller,” lets you use your phone as a controller after pairing it with your TV in order to play the games available through Netflix’s service.

Though the game has appeared in the App Store, there’s no news yet on which of Netflix’s games will be making their way to the big screen or when. Instead, the app’s description simply teases: “Coming soon to Netflix.”

Reached for comment, Netflix declined to share additional details about its plans or timeline.

Netflix’s new app on the App Store. Image Credits: Netflix

However, Netflix has already gone on the record about its plans to expand beyond mobile gaming.

In October 2022, Netflix VP of gaming Mike Verdu told the audience at our TechCrunch Disrupt event that Netflix was “exploring a cloud gaming offering.” He also noted the company would open a new gaming studio in Southern California, led by Chacko Sonny, the former executive producer on Overwatch at Blizzard Entertainment.

The exec clarified he didn’t see Netflix competing in the same space as PlayStation or Xbox, however.

“It’s a value add. We’re not asking you to subscribe as a console replacement,” Verdu said at the time. “It’s a completely different business model. The hope is over time that it just becomes this very natural way to play games wherever you are.”

While other cloud gaming services have failed, like Google’s Stadia, Netflix believes the issues were around the business models, not the technology. Verdu remarked that Stadia’s games were fun to play, but the business itself was not sustainable.

Netflix, on the other hand, bundles free games into the cost of its streaming subscription.

As Netflix continued to roll out more games to its service, Netflix’s VP of external games Leanne Loombe this May touted Netflix’s cloud gaming ambitions, saying, “We do believe that cloud gaming will enable us to provide that easy access to games on any screen. Our overall vision is that our members can play games on any Netflix device they have” — a statement that would clearly include users’ TVs.

The streamer also said around the same time that it had 40 games slated for launch this year as well as 16 being developed in its in-house studios plus 70 more in development with its partners. Since Netflix expanded into gaming in November 2021, it has released north of 50 titles.

Netflix was spotted developing an iPhone-based game controller this March.

The focus on Netflix gaming has been dwindling in recent months, as the market has been more concerned about how Netflix’s plans to crack down on password-sharing would impact its bottom line. In the last recent quarter, the streamer added 5.9 million global subscribers, bringing the total to 238.4 million — an indication the crackdown was working. But that also means there are more potential gamers for Netflix’s cloud gaming service, whenever it may arrive.

For the time being, the new Netflix Gaming Controller app is only available on iOS. Because it’s so new to arrive, market intelligence firm data.ai doesn’t yet have it listed under Netflix’s apps and games on its service or have information on rankings.

blank

Powered by WPeMatico

Twitch streamer’s PS5 giveaway sparks Union Square ‘riot’

Twitch streamers Kai Cenat and Fanum invited fans to Union Square on Friday for a real-life stream and giveaway. They promised to hand out gift cards, gaming PC equipment and PlayStation 5s.

But the IRL stream descended into chaos as frenzied fans crowded over the giveaway, shutting down lower Manhattan in the aftermath.

Cenat, who has 6.5 million Twitch followers and 4 million YouTube subscribers, advertised the New York City giveaway in now-deleted tweets. He collaborated with Fanum, who has 1.3 million followers on Twitch and 1.2 million on YouTube. The stream was scheduled for 4:00 p.m. on Friday.

But by 1:10 pm, police responded to a “large gathering” in the park, a New York Police Department spokesperson told TechCrunch. The spokesperson said that “a couple thousand individuals” crowded into the location. By 3:30, videos of the riot began flooding social media. Fights broke out as people in the crowd climbed vehicles and threw traffic cones.

Cenat’s stream was cut short. A clip on his Twitch channel shows the crowd shoving into each other.

The NYPD spokesperson said about 1,000 police officers were deployed to the location, and at the time of reporting, there were no injuries. Cenat was pulled from the crowd and taken into police custody, NBC New York reports, but the NYPD spokesperson could not confirm additional arrests to TechCrunch.

That “may change,” the spokesperson said, as the NYPD will not have “concrete numbers” until this evening or tomorrow morning. Videos posted online claim that other creators were also arrested during the riot.

Cenat briefly went live on Instagram from inside a police car, and told the crowd to go home.

The NYPD advised New Yorkers to steer clear of Union Square Park and the surrounding neighborhoods. “Expect a police presence in the area and residual traffic delays,” the department said in a tweet.

Public transit was also significantly delayed. The New York Transit Authority announced that eight subway lines will bypass the Union Square stop because of police activity, and urged commuters to take alternate routes.

Cenat posted, and then deleted, a message to his followers in the aftermath of the riot.

“I love you guys to the fullest, you guys are amazing,” he wrote in a now-deleted Instagram story, which featured a photo of local news coverage of the riot. “THE LOVE FROM HOME BASE IS REAL. Please be safe.”

blank

Powered by WPeMatico

RIP Digits, The New York Times math game

The New York Times announced last week that it will stop making Digits, a math puzzle game that debuted in beta in April. The last of these daily math puzzles will go up on August 8.

Digits is a fun game. It earned a slot in my daily rotation of the little games I play when I need a little break from writing (for the record, all of you are sleeping on Globle). You have six numbers at your disposal, which you can add, subtract, multiply and divide to get to another specific number. Yeah, it helps if you’re good at math and can do some simple arithmetic to see if your solution to the puzzle will work, but the game does the math for you. It’s all vibes, baby. Add some numbers, multiply them, subtract some other numbers, see how you do.

It’s not clear why The New York Times is ceasing the production of Digits, but the company says that it was never meant to be a permanent game.

“We always approached our experiment with Digits as a limited time beta test,” a New York Times spokesperson said. “During this time, we learned a lot about how players engaged with the game and we’re grateful for their feedback.”

At the risk of sounding like a boomer, I think math gets a bad rep these days, and I worry that y’all didn’t give Digits a fair shake. I think people in my generation like to joke about how they can’t do math, but I think we’re smarter than that! It’s not our fault (or teachers’ faults) that the American public education system is underfunded and lacks sufficient resources, and it’s hard to learn precalculus in a classroom with 35 hormonal teens. Math is cool as hell. Didn’t y’all grow up watching ViHart on YouTube? Didn’t you meet some guy in college with an Euler’s Identity tattoo?

For myself and the (probably, like, five) other people who played this game, the only consolation is that another beta-testing New York Times game, Connections, kicks ass. You’re given 16 nouns, and you have to sort them into the four correct groups of four. Sometimes a category is easy, like “modes of transportation.” Sometimes, they’re a bit more tricky, like “band names minus colors.”

Regardless, I will miss my little daily math puzzles. I guess I’ll have to just keep trying my hand at the crossword.

blank

Powered by WPeMatico