

Thinking about what to do this weekend? Think no more. Doom, Doom II and Doom 3 have all just appeared on the Switch, Xbox One and PS4, giving you no excuse not to play these classics. All the time. Over and over. Rip and tear!
The announcement was made at QuakeCon 2019, the annual gathering of slayers and gibbers where id Software usually shows off its latest wares. Or in this case, its earliest.
At $5 each, the original Doom and Doom II should provide dozens of hours of old-school fun. I’ve found in revisiting these games that the level design really is spectacular and the gameplay, while of course simple compared to your Dishonors or your Division 2s, is also elegant and carefully calibrated. It’s also amazing how scary these games can still be.
Play the games that started it all. DOOM, DOOM II, and DOOM 3 are all available now on Nintendo Switch, Xbox One, and PS4. #DOOM25 #QuakeCon pic.twitter.com/aZwEfnJaP0
— DOOM (@DOOM) July 26, 2019
Not that you haven’t had ample opportunity to play them — and the thousands of free maps available for PC players — these last couple decades. But if your console of choice, with your surroundsound system and big screen, is how you tend to play games, then perhaps it’s worth a tenner to put these enduring classics on there.
Importantly, these include 4-play split-screen deathmatch and co-op. Probably been a while since you played it that way, right?
As for Doom 3 — well, my most salient memory of the game is playing the leaked Alpha version, which scared the pants off me and almost put me off the actual game. It was a huge graphical advance at the time, and due to its deliberate use of lighting still looks pretty cool, though of course highly primitive in other ways.
Is it still any good to play? Ten dollars lets you find out.
The original two games are also officially available on iOS as well, and will, amazingly, run at about a dozen times the resolution they originally did back in the ’90s.
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1. Apple acquiring most of Intel’s smartphone modem business in $1B deal
Apple has entered into a deal to acquire a majority of Intel’s modem business, including Intel IP, equipment, leases and employees — it’s bringing over 2,200 new roles and 17,000 wireless technology patents.
The deal confirms earlier rumors that Apple would acquire the business in order to permanently uncouple itself from Qualcomm, the source of much contention for both parties over the last several years.
Worth noting: The second Vision Fund’s list of expected limited partners does not currently include any participants from the Saudi Arabia government.
3. Twitter Q2 beats on sales of $841M and EPS of $0.20, new metric of mDAUs up to 139M
The U.S. continues to be Twitter’s revenue engine, the company said. It accounted for $455 million of its sales, up 24%, while international revenue was $386 million, up just 12%.
(Photo by Cheriss May/NurPhoto via Getty Images)
4. Trump threatens Apple with tariffs, Google with investigation on Twitter
The president of the United States called out two of the nation’s largest tech firms in a pair of tweets this morning.
5. Google says it doubled Pixel sales year-over-year
It looks like the mid-range Pixel 3a is the hit Google surely hoped it would be. The news came as part of the solid earnings that parent company Alphabet reported yesterday.
6. SpaceX succeeds with first untethered StarHopper low altitude ‘hop’ test
StarHopper is a scaled-down test vehicle designed to help SpaceX run crucial preparation trials for the new Raptor engine ahead of building its full-scale Starship reusable spacecraft.
7. Africa’s ride-hail markets are hot spots for startups and VC
The big players such as Uber and Bolt are competing in Kampala and Nairobi — where, in addition to car service, they offer rickshaw taxis. Meanwhile, many ride-hail companies in Africa are adapting unique product solutions to local transit needs. (Extra Crunch membership required.)
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Tesla is making a new game available to its vehicle owners, with a roll-out starting today. The company started pushing out a new “Arcade” app for its in-car infotainment system back in June at the annual E3 gaming conference, and now it’s adding to the mix the most thrilling game around: Chess.
This isn’t the first time games have been on Tesla’s infotainment screens; it has had them available as “Easter eggs,” or hidden software features. Tesla began demoing Arcade in its showrooms back in June, too, so that visitors to their showrooms could come in and give it a try through June 30.
Tesla drivers can either play against their passengers, against their car or watch the car play against itself. Tesla’s teaser for the release of the Chess game includes a western-themed Tesla driver playing in a field, which is an interesting narrative choice. The promo also notably has the person using this while parked, which is the only way you can actually play the games, for obvious reasons.
When your car can do zero-to-sixty faster than you can make your next move, we call that a checkmate.
Chess begins rolling out to the Tesla Arcade globally today
pic.twitter.com/cNRf3kAtAA
— Tesla (@Tesla) July 26, 2019
In addition to the update going out broadly, Tesla also announced that “Beach Buggy Racing,” a kart racing game you can control with Tesla’s steering wheel, gets an update, which will let you use two game controllers at once to do local multiplayer with a passenger. Again, not while driving.
Bethesda also revealed at E3 the mobile game Fallout Shelter being played on the in-car display, and Elon Musk has discussed opening up the platform more broadly to developers, so we’ll see if that’s the next step after this rollout of the Arcade app to users.
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It is a simple question with a complex answer. How does a startup get from zero to execution when negotiating contracts with potential customers that are large enterprises? The 800-pound gorillas. Situations in which your negotiating leverage is limited (often severely so).
As a commercial contracts attorney, clients often ask me about the one right way to approach deals. Many are looking for a cheat sheet of universal terms they should push for in contracts. But there is no one answer.
Deals are not cookie-cutter, and neither are the contracts on which they are built. That said, a basic framework can help provide startups with some grounding to better think about negotiations with large enterprises. The idea is to avoid over-lawyering, and instead approach the discussion with a legally prudent yet deal-centric mindset.
There are generally six overarching considerations as you head into negotiations with large, enterprise organizations.
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Picking winners from the herd of early-stage enterprise startups is challenging — so much competition, so many disruptive technologies, including mobile, cloud and AI. One investor who has consistently identified winners is Jason Green, founder and general partner at Emergence, and TechCrunch is very pleased to announce that he will join the investor panel at TC Sessions: Enterprise on September 5 at the Yerba Buena Center in San Francisco. He will join two other highly accomplished VCs, Maha Ibrahim, general partner at Canaan Partners and Rebecca Lynn, co-founder and general partner at Canvas Ventures. They will join TechCrunch’s Connie Loizos to discuss important trends in early-stage enterprise investments as well as the sectors and companies that have their attention. Green will also join us for the investor Q&A in a separate session.
Jason Green founded Emergence in 2003 with the aim of “looking around the corner, identifying themes and aiming to win big in the long run.” The firm has made 162 investments, led 64 rounds and seen 29 exits to date. Among the firm’s wins are Zoom, Box, Sage Intacct, ServiceMax, Box and SuccessFactors. Emergence has raised $1.4 billion over six funds.
Green is also the founding chairman of the Kauffman Fellow Program and a founding member of Endeavor. He serves on the boards of BetterWorks, Drishti, GroundTruth, Lotame, Replicon and SalesLoft.
Come hear from Green and these other amazing investors at TC Sessions: Enterprise by booking your tickets today — $249 early-bird tickets are still on sale for the next two weeks before prices go up by $100. Book your tickets here.
Startups, get noticed with a demo table at the conference. Demo tables come with four tickets to the show and prime exhibition space for you to showcase your latest enterprise technology to some of the most influential people in the business. Book your $2,000 demo table right here.
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The U.S. Department of Justice this morning gave the green light to T-Mobile US and Sprint for their proposed $26 billion merger. The deal, which would combine the nation’s third and fourth largest carriers (by subscriber number) has been green lit on the condition that Sprint sell its prepaid assets (including Boost Mobile) to Dish Network.
As part of the deal, some nine million prepaid subscribers will move over to Dish, which will also have access to T-Mobile/Sprint’s network for a period of seven years.
The proposed merger has been under regulatory scrutiny for some time now, as the deal will leave three major wireless carriers accounting for more than 95% of U.S. mobile phone customers. Last month, a group of attorneys general led by New York and California sued to block the deal over concerns that limiting competition would ultimately drive up prices for consumers.
“The promises made by Dish and T-Mobile in this deal are the kinds of promises only robust competition can guarantee,” New York Attorney General Letitia James said in a statement offered to TechCrunch. “We have serious concerns that cobbling together this new fourth mobile player, with the government picking winners and losers, will not address the merger’s harm to consumers, workers, and innovation.”
A spokesperson for California’s AG tells TechCrunch that the office is currently reviewing the settlement. As it stands, the lawsuit could still present a hurdle for the deal.
“The reported deal would eliminate Sprint, an established competitor in the wireless marketplace, and replace it with Dish, an unproven newcomer that has no experience in building its own wireless network, which it will need to build essentially from scratch,” George Slover, senior policy counsel for Consumer Reports said in a statement. “The deal reportedly gives DISH some of the building blocks it will need to make a go of it. But it could take years for DISH to get to the point where Sprint is now — if it ever gets there.”
Proponents of the deal, meanwhile, have argued that the merger will actually make a combined T-Mobile/Sprint more competitive with category leaders Verizon and AT&T. Under the deal, T-Mobile (as it will be known) will represent around 80 million consumers in the U.S., making it a much closer third place to the around 100 million subscribers both top carriers currently have. They have argued separately that a deal would make it easier to compete with AT&T and Verizon in the push to deploy 5G, a sentiment with which the DOJ appears to agree.
“With this merger and accompanying divestiture, we are expanding output significantly by ensuring large amounts of currently unused or underused spectrum are made available to American consumers in the form of high quality 5G networks,” DOJ antitrust chief Makan Delrahim told The Wall Street Journal.
T-Mobile has been particularly aggressive in its lobbying attempts, after years of suggesting a proposed merger. Notably, its CEO John Legere and other executives have spent a combined $195,000 at D.C.’s Trump International Hotel since last April.
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WhatsApp has amassed more than 400 million users in India, the instant messaging app confirmed today, reaffirming its gigantic reach in its biggest market.
Amitabh Kant, CEO of highly influential local think-tank NITI Aayog, revealed the new stat at a press conference held by WhatsApp in New Delhi on Thursday. A WhatsApp spokesperson confirmed that the platform indeed had more than 400 million monthly active users in the country.
The remarkable revelation comes more than two years after WhatsApp said it had hit 200 million users in India. WhatsApp — or Facebook — did not share any India-specific users count in the period in between.
The public disclosure today should help Facebook reaffirm its dominance in India, where it appears to be used by nearly every smartphone user. According to research firm Counterpoint, India has about 450 million smartphone users. (Some other research firms peg the number to be lower.)
It’s worth pointing out that WhatsApp also supports KaiOS — a mobile operating system for feature phones. Millions of KaiOS-powered JioPhone handsets have shipped in India. Additionally, there are about 500 million internet users, according to several industry estimates.
As WhatsApp becomes ubiquitous in the nation, the service is increasingly mutating to serve additional needs. Businesses such as social-commerce app Meesho have been built on top of WhatsApp. Facebook backed Meesho recently in what was its first investment of this kind in an Indian startup. Then, of course, WhatsApp has also come under hot water for its role in the spread of false information in the nation.
As ByteDance and others aggressively expand their businesses in India, Facebook’s perceived dominance in the country has come under attack in recent months. ByteDance’s TikTok, which has amassed 120 million users in India, has been heralded by many as the top competitor of Facebook.
A WhatsApp spokesperson also told TechCrunch that India remains WhatsApp’s biggest market. In 2017, Facebook said its marquee service had about 250 million users in India — a figure it has not updated in the years since.
WhatsApp, which has about 1.5 billion monthly active users worldwide, does not really have any major competitor in India. The closest to a competitor it has in the country is Messenger, another platform owned by Facebook, and Hike, which millions of users check everyday. Times Internet — an internet conglomerate in India that runs several news outlets, entertainment services and more — claims to reach 450 million users in the country each month.
At the aforementioned press conference, WhatsApp global chief Will Cathcart said WhatsApp also plans to roll out WhatsApp Pay, its payment service, to all its users toward the end of the year — something TechCrunch reported earlier.
Its arrival in India’s burgeoning payments space could create serious tension for Google Pay, Flipkart’s PhonePe and Paytm. For Facebook, WhatsApp Pay’s success is even more crucial as the company currently has no plans to bring cryptocurrency wallet Calibra to the country, it told TechCrunch on the sidelines of the Libra and Calibra unveil.
In a series of announcements this week, WhatsApp also unveiled a tie-up with NITI Aayog to promote women’s entrepreneurship. “By launching ‘gateway to a billion opportunities’ and our digital skills training program, we hope to shine a light on the amazing work already happening and build the next generation of entrepreneurs and change makers,” said Cathcart.
At a conference in Mumbai on Wednesday, Cathcart announced a partnership with the Indian School of Public Policy — India’s first program in the theory and practice of public policy, product design and management — to bring a series of privacy design workshops to future policy makers. These workshops will explore “the importance and practice of privacy-centric design to help technology make a positive impact on society,” the Facebook-owned platform said.
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Unity’s private valuation is climbing but it’s growing unclear whether the company’s leadership is planning to take the 15-year-old gaming powerhouse public anytime soon.
The company announced today that is has received signed agreements from D1 Capital Partners, Canada Pension Plan Investment Board, Light Street Capital, Sequoia Capital, and Silver Lake Partners to fund a $525 million tender offer that will allow Unity’s common shareholders — the majority of which are early or current employees — to sell their shares in the company.
The tender offer gives employees “the opportunity for some liquidity,” Unity CFO Kim Jabal says. The total amount raised will depend on the enthusiasm of common shareholders to sell their stakes in Unity.
This event could potentially signify that the company is pushing back its timeline for an IPO, keeping employees that have been sitting on equity for several years happy as Unity labors on in private markets. It’s worth noting that the company has raised hundreds of million previously with the same intent of buying back employee shares.
It was reported earlier this year that Unity was targeting an IPO in the first half of 2020.
The company also confirmed that it wrapped up a $150M Series E funding round in May that doubled the company’s valuation to $6 billion. The announcement confirms the valuation we reported on in May though at a higher amount of capital raised.
SF-based Unity has more than 2,000 employees. The company builds developer tools which are used game studios to create video games across a number of platforms. The company claims that half of all games are created using the company’s game engine.
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Elon Musk’s SpaceX managed to pull off something very few people thought it could — by disrupting one of the most fixed markets in the world with some of the most entrenched and protected players ever to benefit from government contract arrangements: rocket launches. The success of SpaceX, and promising progress from other new launch providers, including Blue Origin and Rocket Lab, have encouraged interest in space-based innovation among entrepreneurs and investors alike. But is this a true boom, or just a blip?
There’s an argument for both at once, with one type of space startup rapidly descending to Earth in terms of commercialization timelines and potential upside, and the other remaining a difficult bet to make unless you’re comfortable with long timelines before any liquidity event and a lot of upfront investment.
There’s no question that one broad category of technology at least is a lot more addressable by early-stage companies (and by extension, traditional VC investment). The word “satellite” once described almost exclusively gigantic, extremely expensive hunks of sophisticated hardware, wherein each component would eat up the monthly burn rate of your average early-stage consumer tech venture.
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When it comes to VC, vehicles, and startups, Africa’s ride-hail markets are becoming a multi-wheeled and global affair.
The big players such as Uber and Bolt are competing in Kampala and Nairobi—where in addition to car-service—they offer rickshaw taxis. On-demand motorcycle startups are multiplying and piloting EVs with funds from international partners. And many ride-hail companies in Africa are adapting unique product solutions to local transit needs.
In this analysis, I take a look at the leading startups in the mobility space and how the future of transportation on the continent will increasingly come from new entrants.
Africa’s in the midst of digital innovation boom, the components of which are intersecting rapidly across its 54 countries and 1.2 billion people.
Smartphone penetration is improving and in 2017, the continent saw the largest global increase in internet users—20 percent.
By Partech data, the continent surpassed the $1 billion VC mark in 2018. And greater connectivity and venture funding are fueling thousands of startups in every imaginable sector, including digital-transit.
While reliable markets stats for the size and potential of Africa’s ride-hail markets are sparse, there are some indicators of the sector’s potential.
Car ownership and cars per capita in Africa is among the lowest in the world. Parallel to that, any eyes and ears survey of the continent’s big cities reveals that shared transport by buses, cars, or motorcycles is big business that’s already ingrained in consumer culture. Millions of people daily pay fares to pack onto East and West Africa’s Mutatu and Danfo minibuses and Okada and Boda Boda motorbike taxis.
As Africa continues to urbanize, converts to smartphones, and discretionary consumer spending continues to rise—it all adds up to suggest strong potential for conversion to on-demand mobility services.
Unsurprisingly, the most active markets for ride-hail startups and investment in Africa align with the continent’s top spots for VC and tech activity: primarily Nigeria, Kenya, and South Africa.
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