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How to make remote work work

Every time I see a “the future of work is remote” article, I think to myself: “How backwards! How retro! How quaint!” That future is now, for many of us. I’ve been a fully remote developer-turned-CTO for a full decade. So I’m always baffled by people still wrestling with whether remote work is viable for their company. That jury rendered its verdict a long time ago.

One reason companies still struggle with it is that remote work amplifies the negative effects of bad practices. If everyone’s in one place, you can dither, handwave, vacillate, micromanage, and turn your workplace into an endless wasteland of unclear uncertainty, punctuated by ad-hoc last-second crisis meetings — and your employees will probably still conspire against your counterproduction to get something done, albeit much less than what they’re capable of.

If they’re remote, though, progress via conspiracy and adhocracy is no longer an option. If they’re remote, you need decisive confidence, clear direction, iterative targets, independent responsibilities, asynchronous communications, and cheerful chatter. Let me go over each of those:

Decisive confidence. Suppose Vivek in Delhi, Diego in Rio, and Miles in Berlin are all on a project. (An example I’m drawing from my real life.) It’s late your time. You have to make a decision about the direction of their work. If you sleep on it, you’re writing off multiple developer-days of productivity.

Sometimes they have enough responsibilities to have other things to work on. (More on that below.) Sometimes you don’t have to make the decision because they have enough responsibility to do so themselves. (More on that below.) But sometimes you have to make the business-level decision based on scant information. In cases like this, remember the military maxim: “Any decision is better than no decision.”

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Rivian and ‘Free Solo’ star Alex Honnold team up to build solar microgrid with used EV batteries

Rivian, the once secretive company that made its public debut in November with an electric pickup truck and SUV, plans to give its batteries a second life and put them to work in a solar microgrid project in Puerto Rico.

The automaker is teaming up with The Honnold Foundation, an organization started by Alex Honnold, the professional climber and subject of the documentary Free Solo, on the microgrid project. Honnold and Rivian CEO RJ Scaringe will discuss the project Saturday in Denver. The discussion, which is scheduled for 6 pm MT, will be live-streamed.

The microgrid project will be set up in Adjuntas, a city of about 20,000 people in midwestern Puerto Rico that was severely impacted by Hurricane Maria in 2017. Casa Pueblo, an environmental watchdog based in Adjuntas that has been looking for ways to set up affordable sources of community power, is also a partner in the project.

Rivian is providing 135 kilowatt-hour battery packs from its development vehicles to support the microgrid. Earlier this year, battery engineers from Rivian and The Honnold Foundation visited Casa Pueblo and met with community leaders to design a site-specific system that will power many of the businesses located in the Adjuntas town square.

The downtown solar microgrid project will serve two purposes. It will give residents access to electricity for core business if the primary source of power is gone. The microgrid will also be used daily to offset the high cost of energy in Puerto Rico, which is twice the national average of the U.S.

The system is expected to launch in 2020.

“Second-life batteries are a big enabler to accelerating widespread adoption of renewable energy, and it’s exciting to envision this system contributing importantly to a community. This project allows us to model a customized energy storage solution that takes into account space constraints, disaster resiliency and energy independence,” Scaringe said.

The project marks the beginning of the company’s long-term plans to find a wide variety of applications for second-life batteries.

The company designed its pack, module and battery management system to transition from vehicle energy storage to stationary energy storage at the end of their vehicle life. The module itself is thin, a design that allows for second-life applications that are space-efficient and customizable.

Rivian is an electric automaker focused on adventure vehicles like pickup trucks and sport utility vehicles. The company announced in February that it had raised $700 million in a round led by Amazon.

The company has spent the first part of its life operating out of the public eye. It was originally launched as Mainstream Motors in 2009. By 2011, the name changed to Rivian and moved out of Florida. Today, the company has more than 1,000 employees split between development locations in Plymouth, Mich., San Jose and Irvine, Calif. and Surrey, England. It also has a 2.6 million-square-foot factory in Normal, Ill.

Rivian plans to launch the R1T electric pickup truck and the R1S SUV in the U.S. in late 2020, with introduction to other global geographies starting in 2021.

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How to negotiate term sheets with strategic investors

Alex Gold
Contributor

Alex Gold is co-founder of Myia, an intelligent health platform employing novel biometric data to predict and prevent costly medical events. Previously, Alex was Venture Partner at BCG Digital Ventures and a co-founder of Traction, a marketplace of digital marketing experts.

Three years ago, I met with a founder who had raised a massive seed round at a valuation that was at least five times the market rate. I asked what firm made the investment.

She said it was not a traditional venture firm, but rather a strategic investor that not only had no ties to her space but also had no prior investment experience. The strategic investor, she said, was looking to “get their hands dirty” and “get in on the ground floor.”

Over the next 2 years, I kept a close eye on the founder. Although she had enough capital to pivot her business focus multiple times, she seemed to be at odds, serving the needs of her strategic investor and her customer base.

Ultimately, when the business needed more capital to survive, the strategic investor didn’t agree with the founder’s focus, opted not to prop it up, and the business had to shut down.

Sadly, this is not an uncommon story as examples abound of strategic investors influencing startup direction and management decisions to the point of harm for the startup. Corporate strategics, not to be confused with dedicated funds focused on financial returns like a traditional venture investor like Google Ventures, often care less about return on investment, and more about a startup’s focus, and sector specificity. If corporate imperatives change, the strategic may cease to be the right partner or could push the startup in a challenging direction.

And yet, fortunately, as the disruptive power of technology is being unleashed on nearly every major industry, strategic investors are now getting smarter, both in terms of how they invest and how they partner with entrepreneurs.

From making strong acquisitive plays (i.e. GM’s purchase of Cruise Automation or Toyota’s early-stage investment in Uber) to building dedicated funds, to executing commercial agreements in tandem with capital investment, strategics are getting savvier, and by extension, becoming better partners.  In some instances, they may be the best partner.

Negotiating a term sheet with a strategic investor necessitates a different set of considerations. Namely: the preference for a strategic to facilitate commercial milestones for the startup, a cautious approach to avoid the “over-valuation” trap, an acute focus on information rights, and the limitation of non-compete provisions.

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Get 2 months of Extra Crunch for $2

We’re excited to announce a special promotion for Extra Crunch. Starting today, new users signing up for Extra Crunch will get a trial rate of $2 for the first 2 months. After the trial period ends, you’ll be moved over to our monthly plan for $15 per month. This offer ends on June 21, so be sure to take advantage of it before it expires.

Claim this offer by heading here.

Extra Crunch is our membership program that launched back in February. It features original research and reporting, including unicorn deep dives, startup resources and recommendations, and more. As a subscriber, we’ll remove all banner ads and video pre rolls from the site for you. If you’re interested in attending our events like Disrupt SF, you can also save 20% on tickets by being an Extra Crunch subscriber. Membership also gets you access to our weekly conference calls with TechCrunch writers.

Here are a few articles our subscribers have loved so far:

We’ve already received tremendous feedback and positive reactions from our loyal readers, and we’d love to see you join, too. It’s a great way to support the journalism you love while also getting a deeper dive into the topics you already enjoy on TechCrunch. Sign up here or click the banner below.

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Apply to the TechCrunch Hackathon at Disrupt SF 2019

The TechCrunch Hackathon is shaping up to be a huge battle royale, but we still have room for a few more creative coders, hackers and outright webmonsters to join us at Disrupt San Francisco 2019 on October 2-4 for a chance to win $10,000.

It won’t cost you a thing to come and play in the hackathon sandbox. If you have the vision, the chops and the stamina to face off against some of the world’s best devs, then stop what you’re doing and apply to compete right here.

Here’s what you need to know about the Disrupt SF 2019 Hackathon. Teams can consist of a maximum of 6 people. Don’t have a team? No problem, you can find a team member on our Devpost host site prior to the event.

Besides the $10,000 grand prize, sponsors will also offer prizes (including cold, hard cash, people) to the teams that build a great product using their platform. It won’t be easy. You’ll have roughly 24 high-pressure hours to deliver the goods using their APIs, data sets and other tools.

We’ll announce this year’s sponsors and challenges over the next few weeks, but the sponsored contests, prizes and winners from last year’s hackathon can give you an idea of what to expect.

When the dev clock runs out, it’s pencils down and time to submit your work. On the afternoon of day two, judges review all completed projects — kind of like a flashback to your science fair days. They’ll pick 10 finalists to deliver a two-minute project pitch on the Extra Crunch Stage.

The sponsors will announce their winners, and then TechCrunch will announce one grand prize winner for the best overall hack — and that team will take home a cool, $10,000 cash prize. Check out all the details and the agenda on the Hackathon website.

We’ll keep you fed, watered and highly caffeinated throughout the event — at no cost to you. Plus, you receive free Expo Only passes for the first two days of Disrupt. And if you have any energy left, you can enjoy your free Innovator pass to catch all of the content during day three of Disrupt SF. Sweet!

The entire experience is exhausting and exhilarating, grueling and gratifying. You’ll flex your mighty skills in front of influential people and build something awesome that can make a difference in this world.

The TC Hackathon takes place at Disrupt San Francisco 2019 on October 2-4. Join the battle royale and show us what you can do. Apply to the Hackathon right here.

Is your company interested in sponsoring the Hackathon at Disrupt San Francisco 2019? Contact our sponsorship sales team by filling out this form.

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Last day to save $100 on tickets to TC Sessions: Mobility 2019

This is it. The final call for all the mobility and transportation startuppers who want to save a solid Benjamin on their ticket to the TC Sessions: Mobility 2019 conference in San Jose, Calif. on July 10. The early-bird ticket price disappears tonight, June 14 at 11:59 p.m. (PT). Beat that deadline and buy a ticket — or pay full freight.

Get ready to experience a full day devoted to the revolution that’s taking place within the mobility and transportation industries. More than 1,000 people — the greatest minds, biggest names and influential thinkers, makers and investors — will attend a day packed with interviews, panel discussions, fireside chats, demos and workshops.

Along with TechCrunch editors, speakers will question assumptions and examine complex technological and regulatory issues. They’ll discuss capital investment concerns and look at the ethics and human factors in a future of autonomous cars, delivery robots and flying taxis.

Here’s a small sample of the programming that’s on tap. The event agenda can help you plan your day, although you may have to clone yourself to catch it all.

Building Business and Autonomy: Co-founder and CTO Jesse Levinson will be on hand to talk about Zoox, an independent autonomous vehicle company. Its cars can navigate tricky San Francisco streets — including the notoriously iconic Lombard Street. We’ll hear how Zoox plans to navigate the challenging road to business success.

The Future of Freight: The trucking industry is in serious trouble, and startups and OEMs are scrambling to come up with a solution. Volvo’s Jenny Elfsberg and Stefan Seltz-Axmacher of Starsky Robotics will join us to debate whether autonomous trucks are the fix we need or if another near-term technology can pave the way to a more efficient and profitable industry.

Will Venture Capital Drive the Future of Mobility? Michael Granoff of Maniv Mobility, Ted Serbinski of Techstars and Bain Capital’s Sarah Smith will debate the uncertain future of mobility tech and whether VC dollars are enough to push the industry forward.

Today’s the last day you can save $100 on your pass to the TC Sessions: Mobility 2019 conference in San Jose, Calif. on July 10. Buy your ticket by 11:59 p.m. (PT) tonight, June 14 or kiss that early bird — and $100 — goodbye.

Is your company interested in sponsoring or exhibiting at TC Sessions: Mobility? Contact our sponsorship sales team by filling out this form.

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Nintendo exec on E3, streaming and game delays

This year’s E3 was a bit of a mixed bag. Sony was completely absent, Microsoft was looking toward the future and Nintendo, as ever, was all about the games. The show came at an odd time in Nintendo’s release cycle.

The company recently spilled all the details about soon-to-be-released titles Mario Maker 2 and Pokémon Sword and Shield, making Animal Crossing: New Horizons and Luigi’s Mansion 3 the foundations of the company’s big Nintendo Direct unveil on Tuesday morning.

The long-awaited Animal Crossing title, sadly, came with the caveat that players are going to have to wait until even longer (2020), but the company had plenty of playable titles at the show, including the Link’s Awakening remaster and the aforementioned Luigi sequel. That featured arguably was the surprise hit of the show, Gooigi — which, as the portmanteau suggests, is indeed a gooey version of Luigi.

Absent during the event were any new hardware announcements and any new news on the fourth Metroid Prime. The company did, however, have a major surprise up its sleeve in the form of a teaser trailer for an unnamed sequel for The Legend of Zelda: Breath of the Wild.

We sat down with Nintendo’s Senior Director, Corporate Communications Charlie Scibetta following the big unveils to discuss the company’s take on streaming, mobile and what things look like following the departure of Reggie Fils-Aimé.

TC: I wanted to start off by talking about some broader trends. Microsoft, Sony and even Apple see streaming as being the future of gaming. Where does Nintendo come down on that, from both the point of potential hardware agnosticism and subscribing versus buying?

CS: Streaming is certainly interesting technology. Nintendo is keeping a close eye on it and we’re evaluating it. We don’t have anything to announce right now in terms of adopting that technology. For us, it’s still physical and it’s digital downloads through our eShop. Certainly a lot of downloadable content to keep the games fresh, but in terms of streaming as a way to run the games, we don’t have anything to announce on that front.

TC: Hardware’s always been a big differentiator for Nintendo. Do you think we’re moving toward a point of hardware agnosticism? Or is hardware going to be a major differentiator for Nintendo?

CS: Well, we think our games really come to life best on our hardware because our software and hardware developers work closely together to make the best performing game based off the way to bring that software to life. You go back to the Wii, for example, the way it brought tennis and bowling to life was with motion control. That really worked well for that, it was a launch title that came with every system that really sold the system because you understood the value proposition right away. Just even by walking by somebody that was playing that you understood it, and we think we caught lightening in a bottle the same way with Nintendo Switch because it’s a whole console you can play at home, enjoy on a big screen TV, and then you can take it with you.

And the market has responded. As of the end of our fiscal year which, ended in March 2019, we sold over 34 million units worldwide. Fourteen million in North America. People are buying the software. This past fiscal year extended over 70% more software than the previous year, over 23% more hardware. So, people are buying the games to play on the system. And a show like this, at E3, is all about showcasing the games that are going to power that system. So for us, it’s about unveiling games and getting people to interact with the games. They’re going to have a good time on the system.

TC: Obviously the line has softened a little bit on Nintendo’s stance when it comes to mobile. The company had taken a very hard line against that of only offering gaming experiences on first party hardware. How important is mobile? How important are iOS and Android, to Nintendo’s play going forward?

CS: Mobile is very important to Nintendo. You’re right that we did not participate with mobile gaming for a lot of years, but we have jumped in headfirst now and are bringing a lot of our most valuable IP to mobile — Mario Kart being the one that’s upcoming. And what we like about it is, as I was talking about with the combination of the hardware and the software, we only bring the software to mobile that we think you can really play well on a mobile device with the control speed that a phone offers, so not every single IP is appropriate. The ones that have come out are the ones that our developers have determined are appropriate for that. So people can have a good time with our IP on a mobile device.

TC: Sony’s absence looms large on the show. It’s shifted some focus and the spatial dynamic in this hall. Nintendo obviously made a shift into Direct and Treehouse, so all of the content is being fed to the general public, and us as well. How important are shows like this for Nintendo?

CS: We’ve been to many E3s. We’re a supporter of the show. We think it’s a great way for us to interact with people, like yourself, journalists, influencers who make YouTube videos, retail partners and, most importantly, most recently, with consumers. We like seeing the reactions of consumers to our games in the booth. We do interviews here and try to bring those game to life by explaining more; the Treehouse Live approach is nice because we do a Nintendo Direct the morning on the first day. Then, we go deeper on those games with people that are interested in those with our experts and with developers.

We think it’s a great way to showcase, not only our offerings and what the industry is as a whole. We’re part of the industry, so we support the show. Other companies have to make their own decisions based on what’s right for them, but for us, we like E3. We think it does a great job of helping connect us with the consumers and the people that cover the industry so they can learn about the products.

TC: Doug [Bowser] took over for Reggie [Fils-Aimé]. Any time that happens, even with a really large company, it tends to be a good opportunity to reassess things, rethink things, look at the broader context. Do you see there being any change in direction or a reassessment of the role that Nintendo is playing in the industry at the moment?

CS: Reggie was a great leader for us for a lot of years. We wish him well and he’s still a fan, in his own words. He said he’ll always be a Nintendo fan, so he’s always going to be with us. Doug is an industry veteran himself and he’d been with many companies and he’s been at Nintendo for over four years, so he’s well-grounded in the way that we do marketing. I would say that thing that hasn’t changed is that we’re a product-first company. We always like to bring our messages back to what is the game about, how does it make you feel, what is the emotion we want to generate with that game, and so Doug is really carrying on the legacy of Reggie and others that went before him.

TC: There have been a lot of rumors about a Switch Lite and Pro, having the devoted portable, and things of that nature. Does it make sense to have a Switch that is purely portable? How integral is that hybrid experience? And are we getting close to or approaching that point of the life cycle when it’s time to start thinking about new versions of the hardware?

CS: We have nothing to announce at this show in terms of new hardware. We do have over 2,000 games available right now. So we think as long as we have great games to power, the system is going to have a good life. Our developers will have to make the decision when they think that it’s time for new hardware to bring whatever their creative ideas are to life. That’s really what drives the decision on when it’s time for new hardware. Is there something that can’t be done for their creative vision with the current hardware?

Then they take it in a different direction. In the case of the Nintendo Switch, obviously we have the Wii U and our developers wanted to start thinking of gaming in a different direction where you can take it on the go, any time, or you can play at home. So, that’s why the Nintendo Switch was created. That’s why they married the software and the hardware that way. There’s nothing to announce in terms of where we want to go for the future, because right now, what we have on our hands is working really well.

TC: What happened specifically with Animal Crossing? Clearly no one’s really psyched when a game gets delayed. Is there any kind of info you can give, just in terms of why it’s being pushed back to 2020?

CS: We’re not going to put a game out before we think it’s ready to be enjoyed by fans. In the case of a franchise, like Animal Crossing, that has so many loyal fans, we’d be doing them a disservice if we put out a product that was rushed. So it’s a difficult decision for a company to make to move a ship date out. We think moving to March 20 of next year was the right decision, because we needed to give the development team enough time to make it the game we want to make. So, that’s been the Nintendo approach from the beginning and it’s something that we’re going to continue to do. We’re not going to rush a game out until it’s ready because we want to keep that quality bar high.

TC: Metroid [Prime 4] was kind of conspicuously absent. Is there any update on that end?

CS: It’s in the hands of Retro now; they certainly have a historic history with that franchise. They do a great job with it and we’re looking forward to what they do with this version of it. But there’s nothing new in terms of any ship date or any details about the game.

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Nintendo: we’re ‘evaluating’ streaming

Game streaming loomed large as the biggest story of E3. Between Google’s Stadia news late last week, Microsoft’s Game Pass additions, a Ubisoft announcement and even the presence of Netflix, the writing is clearly on the wall.

Nintendo, of course, has largely been absent from that conversation. No real surprise, really. The gaming company has always marched to the beat of its own drum, bucking larger industry trends in favor of its own singular vision. The approach has sometimes been to its detriment (as is the case with its longtime heel-dragging on mobile), but has largely resulted in a number of the industry’s most beloved platforms, titles and IP.

Given the company’s rich and storied gaming history, a Netflix-style approach to content makes a lot of sense for a company like Nintendo. And certainly, the notion of paying $10 a month for access to 30 years of Mario, Zelda and the like doesn’t seem like much of a stretch. Though for Nintendo, much of the calculation no doubt comes down to whether or not gamers are willing to continue to pay for downloads.

In an interview with TechCrunch this week on the show floor, Nintendo of America executive Charlie Scibetta said the concept is one the company has been considering. “Streaming is certainly interesting technology,” he told TechCrunch. “Nintendo is keeping a close eye on it and we’re evaluating it. We don’t have anything to announce right now in terms of adopting that technology. For us, it’s still physical and it’s digital downloads through our eShop.”

The sentiment echos similar statements made by new Nintendo of America chief Doug Bowser, who told The Hollywood Reporter, “We’re always interested in how various new technologies can enable different ways to play games.”

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VMware announces intent to buy Avi Networks, startup that raised $115M

VMware has been trying to reinvent itself from a company that helps you build and manage virtual machines in your data center to one that helps you manage your virtual machines wherever they live, whether that’s on prem or the public cloud. Today, the company announced it was buying Avi Networks, a six-year-old startup that helps companies balance application delivery in the cloud or on prem in an acquisition that sounds like a pretty good match. The companies did not reveal the purchase price.

Avi claims to be the modern alternative to load balancing appliances designed for another age when applications didn’t change much and lived on prem in the company data center. As companies move more workloads to public clouds like AWS, Azure and Google Cloud Platform, Avi is providing a more modern load-balancing tool, that not only balances software resource requirements based on location or need, but also tracks the data behind these requirements.

Diagram: Avi Networks

VMware has been trying to find ways to help companies manage their infrastructure, whether it is in the cloud or on prem, in a consistent way, and Avi is another step in helping them do that on the monitoring and load-balancing side of things, at least.

Tom Gillis, senior vice president and general manager for the networking and security business unit at VMware sees, this acquisition as fitting nicely into that vision. “This acquisition will further advance our Virtual Cloud Network vision, where a software-defined distributed network architecture spans all infrastructure and ties all pieces together with the automation and programmability found in the public cloud. Combining Avi Networks with VMware NSX will further enable organizations to respond to new opportunities and threats, create new business models, and deliver services to all applications and data, wherever they are located,” Gillis explained in a statement.

In a blog post,  Avi’s co-founders expressed a similar sentiment, seeing a company where it would fit well moving forward. “The decision to join forces with VMware represents a perfect alignment of vision, products, technology, go-to-market, and culture. We will continue to deliver on our mission to help our customers modernize application services by accelerating multi-cloud deployments with automation and self-service,” they wrote. Whether that’s the case, time will tell.

Among Avi’s customers, which will now become part of VMware, are Deutsche Bank, Telegraph Media Group, Hulu and Cisco. The company was founded in 2012 and raised $115 million, according to Crunchbase data. Investors included Greylock, Lightspeed Venture Partners and Menlo Ventures, among others.

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Tesla is bringing the ‘Fallout Shelter’ game to its cars

As part of the gaming option for Tesla’s cars, Todd Howard, the director of Bethesda Games, said that the company’s “Fallout Shelter” game will be coming to Tesla displays.

Elon Musk is a huge fan of the Fallout series, saying in an interview at the E3 gaming conference that he’d explored “every inch” of Fallout 3.

Earlier this year, Tesla announced that it was adding “2048” and “Atari’s Super Breakout” to the list of games that drivers and passengers can play on the company’s dashboard display.

The company added Atari games to its slate of apps and services last August via a software update. At the time, the initial slate of games included “Missile Command,” “Asteroids,” “Lunar Lander” and “Centipede.”

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