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1. Telegram faces DDoS attack in China… again
The popular encrypted messaging service Telegram is once again being hit with a distributed denial of service (DDoS) attack in Asia as protestors in Hong Kong take to the streets.
As they look to evade surveillance measures by government officials, Telegram is one of the tools that organizers have turned to. Four years ago, a similar attack struck the company’s service, just as China was initiating a crackdown on human rights lawyers in the country.
2. Bird confirms acquisition of Scoot
This acquisition means Bird may finally get to operate shared electric scooters in San Francisco.
3. LaLiga fined $280K for soccer app’s privacy-violating spy mode
Users of the LaLiga app were outraged to discover the smartphone software does rather more than show minute-by-minute commentary of football matches: It can use the microphone and GPS of fans’ phones to record their surroundings in a bid to identify bars that are unofficially streaming games.
Details of the Pixel 4 have been swirling around this week, so Google decided to just leak the design of its next phone via its official Twitter account, revealing the backplate and new camera module on the smartphone.
5. NFC gets a lot more powerful in iOS 13
This opens up a range of new application possibilities, Apple said, including the ability to create apps that read passports and contactless smart cards and interact with NFC-enabled hardware.
6. Facebook collected device data on 187,000 users using banned snooping app
The social media giant said in a letter to Sen. Richard Blumenthal’s office — which TechCrunch obtained — that it collected data on 31,000 users in the U.S., including 4,300 teenagers. The rest of the collected data came from users in India.
7. Uber’s annual flying taxi summit reveals Uber Air has a ways to go
We talked to Uber Director of Engineering for Energy Storage Systems Celina Mikolajczak at the company’s third annual Elevate Summit in Washington, D.C. this week. (Extra Crunch membership required.)
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Google’s Area 120 team, the company’s in-house incubator for some of its more experimental projects, today launched Game Builder, a free and easy to use tool for PC and macOS users who want to build their own 3D games without having to know how to code. Game Builder is currently only available through Valve’s Steam platform, so you’ll need an account there to try it.
After a quick download, Game Builder asks you about what screen size you want to work on and then drops you right into the experience after you tell it whether you want to start a new project, work on an existing project or try out some sample projects. These sample projects include a first-person shooter, a platformer and a demo of the tool’s card system for programming more complex interactions.
The menu system and building experience take some getting used to and isn’t immediately intuitive, but after a while, you’ll get the hang of it. By default, the overall design aesthetic clearly draws some inspiration from Minecraft, but you’re pretty free in what kind of game you want to create. It does not strike me as a tool for getting smaller children into game programming since we’re talking about a relatively text-heavy and complex experience.
To build more complex interactions, you use Game Builder’s card-based visual programming system. That’s pretty straightforward, too, but also takes some getting used to. Google says building a 3D level is like playing a game. There’s some truth in that, in that you are building inside the game environment, but it’s not necessarily an easy game either.
One cool feature here is that you can also build multiplayer games and even create games in real time with your friends.
Traditionally, drag-and-drop game builders feel pretty limited. The Area 120 team is trying to overcome this by also letting you use JavaScript to go beyond some of the pre-programmed features. Google is also betting on Poly, its library of 3D objects, to give users lots of options for creating and designing their levels.
It’s no secret that Google is taking games pretty seriously these days, now that it is getting ready to launch its Stadia game streaming service later this year. There doesn’t seem to be a connection between the two just yet, but I wouldn’t be surprised if we saw Game Builder on Stadia, too.
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Zume Inc. (they of the robotic pizza) has acquired Southern California-based Pivot, designer of plant-based packaging material. Along with the deal, Zume will be opening a 70,000-square-foot manufacturing plant in the area.
Zume notes that it has actually been in the food packaging industry in one form or other since 2016, when it introduced a compostable pizza box made from the fibers of discarded sugar cane. This acquisition finds the company expanding its offering into additional containers, including bowls, plates cups, trays and cutlery.
The startup has set the lofty goal of replacing one billion plastic and styrofoam containers by next year. It’s an admirable target — food packing waste is undeniably out of control, and is likely to only get worse before it gets better.
“Food delivery is upending the food system as we know it, and we believe that the powerful consumer demand signals it generates can be a force creating a more sustainable world,” Zume CEO Alex Garden said in a release tied to the news. Food packaging is a huge part of this equation because it not only provides critical consumption data but it also provides useful information from the farm where its materials are sourced to the final disposal.”
The new manufacturing plant is the first of several in the U.S. in the works from the company.
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Why is there no app where you can follow party animals, concert snobs or conference butterflies for their curated suggestions of events? That’s the next phase of social calendar app IRL that’s launching today on iOS to help you make and discuss plans with friends or discover nearby happenings to fill out your schedule.
The calendar, a historically dorky utility, seems like a strange way to start the next big social network. Many people, especially teens, either don’t use apps like Google Calendar, keep them professional or merely input plans made elsewhere. But by baking in an Explore tab of event recommendations and the option to follow curators, headliners and venues, IRL could make calendars communal like Instagram did to cameras.
“There’s Twitter for ‘follow my updates,’ there’s SoundCloud for ‘follow my music,’ but there’s no ‘follow my events’ ” IRL CEO Abe Shafi tells me of his plan to turbocharge his calendar app. “They’re arguably the best product that’s been built for organizing what you’re doing, but no one has Superhuman’d or Slack’d the calendar. Let’s build a super f*cking dope calendar!” he says with unbridled excitement. He’ll need that passion to persevere as IRL tries to steal a major use case from SMS, messaging apps and Facebook .
Finding a new opportunity for a social network has attracted a new $8 million Series A funding round for IRL led by Goodwater Capital and joined by Founders Fund and Kleiner Perkins. That builds on its $3 million seed from Founders Fund and Floodgate, whose partner Mike Maples is joining IRL’s board. The startup has also pulled in some entertainment and event CEOs as strategic investors, including Warner Bros. president Greg Silverman, Lionsgate Films president Joe Drake and ClassPass CEO Fritz Lanman to help it recruit calendar influencers users can follow.
In Shafi, investors found a consummate extrovert who can empathize with event-goers. He dropped out of Berkeley to build out his recruitment software startup getTalent before selling it to HR platform Dice, where he became VP of product. He started to become disillusioned by tech’s impact on society and almost left the industry before some time at Burning Man rekindled his fever for events.
IRL CEO Abe Shafi
Shafi teamed up with PayPal’s first board member Scott Banister and early social network founder Greg Tseng. Shafi’s first attempt Gather pissed off a ton of people with spammy invites in 2017. By 2018, he’d restarted as IRL, with a focus on building a minimalist calendar where it was easy to create events and invite friends. Evite and Facebook Events were too heavy for making less formal get-togethers with close friends. He wisely chose to geofence his app and launch state by state to maximize density so people would have more pals to plan with.
IRL is now in 14 states, with a modest 1.3 million monthly active users and 175,000 dailies, plus 3 million people on the waitlist. “Fifty percent of all teens in Texas have downloaded IRL. I wanted to focus on the central states, not Silicon Valley,” Shafi explains. Users log in with a phone number or Google, two-way sync their Google Calendar if they have one, and can then manage their existing schedule and create mini-events. The stickiest feature is the ability to group chat with everyone invited so you can hammer out plans. Even users without the app can chime in via text or email. And unlike Facebook, where your mom or boss are liable to see your RSVPs, your calendar and what you’re doing on IRL is always private unless you explicitly share it.
The problem is that most of this could be handled with SMS and a more popular calendar. That’s why IRL is doubling-down on event discovery through influencers, which you can’t do anywhere else at scale. With the new version of the app launching today, you’ll be recommended performers, locations and curators to follow. You’ll see their suggestions in the Explore tab that also includes sub-tabs of Nearby and Trending happenings. There’s also a college-specific feed for users that auth in with their school email address. Curators and event companies like TechCrunch can get their own IRL.com/… URL people can follow more easily than some janky list of events of gallery of flyers on their website. Since pretty much every promoter wants more attendees, IRL’s had little resistance to it indexing all the events from Meetup.com and whatever it can find.
IRL is concentrating on growth for now, but Shafi believes all the intent data about what people want to do could be valuable for directing people to certain restaurants, bars, theaters or festivals, though he vows that “we’re never going to sell your data to advertisers.” For now, IRL is earning money from affiliate fees when people buy tickets or make reservations. Event affiliate margins are infamously slim, but Shafi says IRL can bargain for higher fees as it gains sway over more people’s calendars.
Unfortunately, without reams of personal data and leading artificial intelligence that Facebook owns, IRL’s in-house suggestions via the Explore tab can feel pretty haphazard. I saw lots of mediocre happy hours, crafting nights and community talks that weren’t quite the hip nightlife recommendations I was hoping for, and for now there’s no sorting by category. That’s where Shafi hopes influencers will fill in. And he’s confident that Facebook’s business model discourages it moving deeper into events. “Facebook’s revenue driver is time spent on the app. While meaningful to society, events as a feature is not a primary revenue driver so they don’t get the resources that other features on Facebook get.”
Yet the biggest challenge will be rearranging how people organize their lives. A lot of us are too scatterbrained, lazy or instinctive to make all our plans days or weeks ahead of time and put them on a calendar. The beauty of mobile is that we can communicate on the fly to meet up. “Solving for spontaneity isn’t our focus so far,” Shafi admits. But that’s how so much of our social lives come together.
My biggest problem isn’t finding events to fill my calendar, but knowing which friends are free now to hang out and attend one with me. There are plenty of calendar, event discovery and offline hangout apps. IRL will have to prove they deserve to be united. At least Shafi says it’s a problem worth trying to solve. “I know for a fact that the product of a calendar will outlive me.” He just wants to make it more social first.
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Target Circle and TapHeaven announced they’re merging into a single company under the Target Circle brand.
TapHeaven co-founder and CEO Chris Hoyt, who is becoming chief growth officer at the combined organization, said the two companies have been “trying to solve the same problem” — namely, eliminating many of the inefficiencies in the mobile advertising business.
Hoyt said that for Target Circle, that meant trying to “unify this fragmented ecosystem into a single dashboard for contracts, invoices and offers.” And for TapHeaven, that meant a focus on automation, resulting in the launch of what the company calls a “command center” for user acquisition, where advertisers can optimize their ad campaigns “at the source level, by country” while getting high-quality traffic without fraud.
The companies also complement each other geographically — Target Circle is headquartered in Oslo, Norway, while TapHeaven is headquartered in San Francisco.
According to Hoyt, they first came across each other because they were talking to the same mobile studio about supporting the launch of a new game, and it became clear they “both had the same vision for our businesses, the same future with a unified dashboard wrapped in automation and machine learning to simplify and help the ecosystem perform for these advertisers.”
Target Circle founder and CEO Heiko Hildebrandt will continue to serve as chief executive for the combined companies — in the announcement, he said TapHeaven allows the company to “strengthen and expand its technology in the automation of advertising and fraud prevention and resolution.” Meanwhile, TapHeaven executives Brian Krebs and Jeremy Jones will become CIO and chief of user experience, respectively.
The financial terms of the deal were not disclosed. Moving forward, Hoyt said Target Circle will continue to support its existing products while focusing on the new UA Command Center as “the future of our business.” He also suggested that the platform could help advertisers move away from Facebook and Google, allowing them to get the performance they need from other ad networks.
“What impact this is going to have on the market is really lifting up the rest of the ecosystem,” he said. “I feel like Facebook and Google have had their day, a little bit … With the serious things that are going on with these companies, advertisers are desperate for the answers to where [else] can they spend their money and diversify their portfolio.”
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AT&T has cancelled early orders for the Samsung Galaxy Fold.
Tom’s Guide first reported the cancellation, noting that AT&T said the Galaxy Fold would be available again to order as soon as Samsung announces a new launch date. AT&T is offering $100 in credit to those whose orders it has cancelled.
The Samsung Galaxy Fold was originally scheduled to launch on April 26. However, early reviews indicated there were issues with the phone, which Samsung initially said was the fault of reviewers. The company eventually decided to postpone the launch and get back to the drawing board.
Earlier this week, a Samsung rep told Cnet that it would announce timing on the nearly $2,000 phone “in the coming weeks.”
However, AT&T’s move here suggests that it may be a while before the Galaxy Fold resurfaces, if at all.
Samsung itself asked customers who pre-ordered to confirm that they still want the device following the review period. On May 24, Best Buy cancelled all pre-orders of the phone.
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IBM announced its latest blockchain initiative today. This one is in partnership with KPMG, Merk and Walmart to build a drug supply chain blockchain pilot.
These four companies are coming together to help come up with a solution to track certain drugs as they move through a supply chain. IBM is acting as the technology partner, KPMG brings a deep understanding of the compliance issues, Merk is of course a drug company and Walmart would be a drug distributor through its pharmacies and care clinics.
The idea is to give each drug package a unique identifier that you can track through the supply chain from manufacturer to pharmacy to consumer. Seems simple enough, but the fact is that companies are loathe to share any data with one another. The blockchain would provide an irrefutable record of each transaction as the drug moved along the supply chain, giving authorities and participants an easy audit trail.
The pilot is part of a set of programs being conducted by various stakeholders at the request of the FDA. The end goal is to find solutions to help comply with the U.S. Drug Supply Chain Security Act. According to the FDA Pilot Program website, “FDA’s DSCSA Pilot Project Program is intended to assist drug supply chain stakeholders, including FDA, in developing the electronic, interoperable system that will identify and trace certain prescription drugs as they are distributed within the United States.”
IBM hopes that this blockchain pilot will show it can build a blockchain platform or network on top of which other companies can build applications. “The network in this case, would have the ability to exchange information about these pharmaceutical shipments in a way that ensures privacy, but that is validated,” Mark Treshock, global blockchain solutions leader for healthcare and life sciences at IBM told TechCrunch.
He believes that this would help bring companies on board that might be concerned about the privacy of their information in a public system like this, something that drug companies in particular worry about. Trying to build an interoperable system is a challenge, but Treshock sees the blockchain as a tidy solution for this issue.
Some people have said that blockchain is a solution looking for a problem, but IBM has been looking at it more practically, with several real-world projects in production, including one to track leafy greens from field to store with Walmart and a shipping supply chain with Maersk to track shipping containers as they move throughout the world.
Treshock believes the Walmart food blockchain is particularly applicable here and could be used as a template of sorts to build the drug supply blockchain. “It’s very similar, tracking food to tracking drugs, and we are leveraging or adopting the assets that we built for food trust to this problem. We’re taking that platform and adapting it to track pharmaceuticals,” he explained.
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Microsoft’s Sunday E3 pressure was all about the games. In fact, while the company did offer some information about hardware and services, the information all arrived fast and furious at the end of the conference. While it’s probably unsurprising that the company had very little to offer in the way of information about its upcoming 8K console, Project Scarlett, most of us expected Project xCloud to get a lot more face time on stage.
The company powered through a whole lot of information about its upcoming streaming offering like it was going out of style (or, perhaps, like the lights were going out at its own theater). The speed and brevity of it all left a number of audience members confused on the specifics — and caused some to speculate that the service night not be as far along as Microsoft had hoped.
We caught up with a few Microsoft reps on our final day at the show to answer some questions. The company is unsurprisingly still mum on a number of key details around the offering. A couple of key things are worth clarifying, though. For starters console stream is not considered a part of Project xCloud. Rather, the ability to play games on one’s own Xbox One remotely is a separate feature that will be coming to users via a software update.
Asked what advantages console streaming has over the parallel xCloud offering, Microsoft’s answer was simple: it’s free. Fair enough. This serves a two-fold purpose. First, it helps differentiate Microsoft’s streaming offerings from Stadia and second, it provides another value proposition for the console itself. As to how performance is expected to differ between console streaming and XCloud, it wouldn’t comment.
As I wrote earlier today, the company does see the potential of a large scale move to the cloud, but anticipates that such a shift is a long ways off. After all, if it didn’t, it likely wouldn’t have announced a new console this week at E3.
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You’d be forgiven for assuming that “battle royale” is an inherently violent genre. Hell, the word battle is right there, staring you in the face. Certainly the most prominent examples of the category, like Fornite and PUBG, represent a particular strand of gun-toting mayhem. Mediatonic’s Fall Guys, on the other hand, presents an interesting example of a warmer, fuzzier direction for the category.
I ventured across the street at E3 earlier today, to the series of trailers where Devolver set up shop this week, in staunch defiance of the conference’s over-the-top show floor. Inside one (mercifully air conditioned), Mediatonic set up shop with a gaming demo with a kind of nursery school rumpus room aesthetic — a fitting choice for the subject matter.
I sat down in one of the bean bag chairs and demoed a trio of short “qualifying” games. The game will support 100 players when it launches on PS4 and Steam. For the sake of the demo, it was me and a handful of human players pitted against a whole bunch of less-sophisticated bots.
The first level involved racing through a series of walls. Some crumbled with contact and others were solid as concrete. You can either follow behind and let the few couple of waves of players test out their density or lead the way and risk losing precious time by slamming headlong into one.
The second level was a version of tag that revolved around snatching a tail from one of your oblong compatriots. They’ll almost immediately steal it back. The only rule is that you have the tail in your possession when the clock runs out.
The third level is a kind of catchall uphill obstacle course requiring you to avoid obstacles, like swinging hammers. I was awesome on the first two and utterly sucked at the third. There’s plenty of room for self-improvement is my point. Ultimately there will be around 30 levels in all.
It’s a fun time, but I couldn’t shake the feeling that I was playing a casual, mobile-style game on the PS4. Certainly there’s no hardware demands that require such hardware. It seems like an easy thing to port to iOS or Android — particularly in the age of cross-platform battle royal like Fornite. Mediatonic senior developer Stephen Taylor says the company opted for the most advanced platform for control/interface reasons, though the company’s exploring the possibility.
I suspect Devolver’s involvement played a role in this as well. The publisher’s been far more interested in console and PC gaming, along a premium charge up front, rather than the free to play Fortnite model. Fall Guys will follow this model — though the pricing has yet to be announced. Ultimately, of course, paying upfront is generally cheaper for many gamers than the death by a million cuts that is in-game purchases.
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The growing presence of encrypted communications apps makes a lot of communities safer and stronger. But the possibility of physical device seizure and government coercion is growing as well, which is why every such app should have some kind of self-destruct mode to protect its user and their contacts.
End to end encryption like that you see in Signal and (if you opt into it) WhatsApp is great at preventing governments and other malicious actors from accessing your messages while they are in transit. But as with nearly all cybersecurity matters, physical access to either device or user or both changes things considerably.
For example, take this Hong Kong citizen who was forced to unlock their phone and reveal their followers and other messaging data to police. It’s one thing to do this with a court order to see if, say, a person was secretly cyberstalking someone in violation of a restraining order. It’s quite another to use as a dragnet for political dissidents.
@telegram @durov an HK citizen who runs a Telegram channel detained by the police was forced to unlock his phone and reveal his channel followers. Could you please add an option such that channel subscribers cannot be seen under extreme circumstances? Much appreciate. https://t.co/tj4UQztuZ2
— Lo Sinofobo (@tnzqo7f9) June 12, 2019
This particular protestor ran a Telegram channel that had a number of followers. But it could just as easily be a Slack room for organizing a protest, or a Facebook group, or anything else. For groups under threat from oppressive government regimes it could be a disaster if the contents or contacts from any of these were revealed to the police.
Just as you should be able to choose exactly what you say to police, you should be able to choose how much your phone can say as well. Secure messaging apps should be the vanguard of this capability.
There are already some dedicated “panic button” type apps, and Apple has thoughtfully developed an “emergency mode” (activated by hitting the power button five times quickly) that locks the phone to biometrics and will wipe it if it is not unlocked within a certain period of time. That’s effective against “Apple pickers” trying to steal a phone or during border or police stops where you don’t want to show ownership by unlocking the phone with your face.
Those are useful and we need more like them — but secure messaging apps are a special case. So what should they do?
The best-case scenario, where you have all the time in the world and internet access, isn’t really an important one. You can always delete your account and data voluntarily. What needs work is deleting your account under pressure.
The next best-case scenario is that you have perhaps a few seconds or at most a minute to delete or otherwise protect your account. Signal is very good about this: The deletion option is front and center in the options screen, and you don’t have to input any data. WhatsApp and Telegram require you to put in your phone number, which is not ideal — fail to do this correctly and your data is retained.
Signal, left, lets you get on with it. You’ll need to enter your number in WhatsApp (right) and Telegram.
Obviously it’s also important that these apps don’t let users accidentally and irreversibly delete their account. But perhaps there’s a middle road whereby you can temporarily lock it for a preset time period, after which it deletes itself if not unlocked manually. Telegram does have self-destructing accounts, but the shortest time you can delete after is a month.
What really needs improvement is emergency deletion when your phone is no longer in your control. This could be a case of device seizure by police, or perhaps being forced to unlock the phone after you have been arrested. Whatever the case, there need to be options for a user to delete their account outside the ordinary means.
Here are a couple options that could work:
Obviously these open new avenues for calamity and abuse as well, which is why they will need to be explained carefully and perhaps initially hidden in “advanced options” and the like. But overall I think we’ll be safer with them available.
Eventually these roles may be filled by dedicated apps or by the developers of the operating systems on which they run, but it makes sense for the most security-forward app class out there to be the first in the field.
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