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Apple announces iOS 13 with dark mode, updated Apple apps and privacy features

Apple shared some of the new features that you’ll get with the release of iOS 13 this fall. There are a ton of small and big feature updates, and it felt like Apple executives were rushing through the presentation because there are so many things to announce.

“iOS 13 is a huge release packed with lots of capabilities,” VP of Software Engineering Craig Federighi said. But Federighi immediately started with performance improvements.

For instance, Face ID is 30 percent faster. Downloads and updates on the App Store are a lot smaller. Updates are 60 percent smaller on average because your iPhone won’t download the full app every time you get an update. And apps should launch twice as fast.

Dark mode and low-level improvements

Many apps have already adopted dark mode. But Apple is adding system-wide dark mode for iOS 13. With a simple button in Control Center, you’ll be able to switch from a light interface to a dark interface. Native apps, such as Music, Messages and Calendar have all been updated to support dark mode.

Notifications and widgets look darker. When you open an app, Apple is using a solid black background, which should look good on an OLED screen as it won’t emit any light.

The native keyboard now supports typing by swiping from one letter to another. The share sheet has been redesigned with intelligent suggestions based on your most important contacts. In the Music app, you can now see scrolling lyrics.

Apple apps get updated

When it comes to first-party apps, Safari has options to change text sizing and settings per website. Mail gets rich text editing. Notes gets a gallery view and folders.

Reminders has been completely redesigned. There’s a new quick type bar to add a task. You can indent tasks below bigger tasks. You can also tag people — they receive a notification in iMessage.

Apple’s Meg Frost also showed the new version of Apple Maps. In addition to improved data in some parts of the U.S., there’s a feature that works just like Google Street View called Look Around. Moving from one location to another in Look Around is incredibly smooth.

There are more updates to Apple Maps, such as the ability to share your ETA with friends, collections of favorite places, the ability to share lists with friends, etc.

Apple will map the U.S. with its own data by the end of 2019, other countries will be upgraded later.

Privacy, privacy, privacy

Apple is updating location tracking in apps. You can share your location with an app just once. Third-party developers soon won’t be able to share details about your Wi-Fi network or Bluetooth signal, which should put an end to many privacy scandals.

Apple is also going to compete with “Sign in with Facebook” or “Sign in with Google” by introducing “Sign in with Apple.” This way, you can create an account without sharing personal information. You can even share a randomly generated email address that relays emails to your real email address.

HomeKit is also becoming more private. With HomeKit Secure Video, you can store up to 10 days of security camera footage in your iCloud account. Apple doesn’t have the keys, and footage doesn’t count against your storage. Logitech, Netatmo and others will support that feature.

In order to make HomeKit devices more secure, Apple is bringing HomeKit to routers so that connected devices don’t always have to talk to the internet directly.

iMessage gets more personal

iMessage still feels like an improved version of SMS. Apple is going to make it more like WhatsApp. With iOS 13, you’ll be able to add a profile picture and share it with your contacts, and you’ll get to control who can see your profile picture.

Apple is using this opportunity to improve Memoji with more customization options. And the company is going one step further by copying Bitmoji and creating stickers with your Memoji.

Photos

On the photo front, Apple is adding a new portrait lighting effect — and portrait lighting will become more customizable. The camera app is getting more pro features with buttons to control saturation, highlights, shadows, etc. All of this will be available for videos, as well. And Instagram users will love that you’ll be able to rotate videos.

When it comes to your photo library, iOS automatically hides duplicates photos to keep the best shot. There’s also a new tab to explore your photo library. Navigating your library feels more fluid with autoplaying video vignettes. There’s a new tab bar so that you can see highlights from the past years, months and days.

Siri gets smarter

Apple is adding more voice features across the board. For instance, when you receive a message and you’re wearing AirPods, you can hear the message you just received and reply.

If you want to watch a video or listen to music together, you can share audio with someone else who has an iPhone and a pair of AirPods. I don’t think it means that you’ll be able to stream music to two pairs of AirPods — you still need two iOS devices (update: nope, you can pair two pairs of AirPods with one iOS device).

On the HomePod front, you can tap your phone on your HomePod to send audio to your HomePod. The smart speaker is also getting support for live radio stations — I can’t believe it wasn’t already available. You’ll finally be able to set up multiple users for the HomePod to control your own calendar, messages, music and get personalized results.

CarPlay is also receiving an update with better Siri features. You can now control third-party apps, such as Pandora or Waze, with Siri. And the Siri animation doesn’t fill up the entire screen anymore.

On iOS 13, the Shortcuts app will be installed by default. You’ll get recommendations for shortcuts that could help you. And Siri should sound better overall with new voice-generating software.

There are plenty of other new features in iOS 13, especially on the iPad. If you want to read more about iPadOS, read our separate post.

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Apple’s iOS 13 will include a system-wide Dark Mode

Apple’s iOS 13 is getting a dark mode, the company announced today at its Worldwide Developers Conference in San Jose. Confirming an earlier leak, the new dark mode will be system-wide and can be turned on or off from iOS’s Settings or through a new Control Center toggle. Once enabled, Dark Mode will change the color of the Home screen dock, the background colors of iOS screens, and Apple’s built-in apps like Apple Music, Notes, Messages, Photos, Calendar, Music and more.

Other system features have also been prepped for Dark Mode like the dock and share sheet, so it’s a seamless experience.

Meanwhile, Apple iOS developers will be able to customize their own apps for Dark Mode by way of Apple’s newly announced framework, SwiftUI, also announced today.

Dark themes for apps have become fairly popular, thanks to the rise of OLED smartphones in recent years. Because a dark mode lights up fewer pixels, it can help conserve battery life on phones’ OLED screens. Dark themes may have other benefits as well, in terms of decreasing device addiction and improving sleep, some claim.

Apple is not the first to launch a system-wide dark mode, however. At Google’s developer conference in May, the company introduced Dark Theme for Android Q which will work across its mobile OS and in first-party Android apps, with developers able to code for it in their own applications.

Several third-party apps today support darker themes of their own, including Twitter, YouTube, Google, Medium, Reddit, Wikipedia, Instapaper, Pocket, IMDb, iBooks, Kindle, Google Maps, Waze and Opera Mini.

Below is the leaked image of Dark Mode for comparison:

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Live from WWDC 2019

Greetings from sunny San Jose. Apple’s annual World Wide Developers Conference officially kicks off this morning at the McEnery Convention Center with a big keynote. While the rest of the week is focused on developers, today’s show is all about what’s the come from the company, and after relatively low key events from Google and Microsoft, Apple’s looking to make a splash this year.

We’ve already seen a fair share of rumors and leaks — you can read about those here. The list includes system-wide dark mode for iOS 13, a focus on health and perhaps even the long awaited return of of the Mac Pro.

The show kicks off at at 10AM PT/1PM ET, so grab a snack and get comfy, because we’re going liveblogging below.

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Spotify is building shared-queue Social Listening

Want to rock out together even when you’re apart? Spotify has prototyped an unreleased feature called “Social Listening” that lets multiple people add songs to a queue they can all listen to. You just all scan one friend’s QR-style Spotify Social Listening code, and then anyone can add songs to the real-time playlist. Spotify could potentially expand the feature to synchronize playback so you’d actually hear the same notes at the same time, but for now it’s a just a shared queue.

Social Listening could give Spotify a new viral growth channel, as users could urge friends to download the app to sync up. The intimate experience of co-listening might lead to longer sessions with Spotify, boosting ad plays or subscription retention. Plus, it could differentiate Spotify from Apple Music, YouTube Music, Tidal and other competing streaming services.

A Spotify spokesperson tells TechCrunch that “We’re always testing new products and experiences, but have no further news to share at this time.” Spotify already offers Collaborative Playlists friends can add to, but Social Listening is designed for real-time sharing. The company refused to provide further details on the prototype or when it might launch.

The feature is reminiscent of Turntable.fm, a 2011 startup that let people DJ in virtual rooms on their desktop that other people could join where they could chat, vote on the next song and watch everyone’s avatars dance. But the company struggled to properly monetize through ad-free subscriptions and shut down in 2014. Facebook briefly offered its own version called “Listen With…” in 2012 that let Spotify or Rdio users synchronize music playback.

Spotify Social Listening was first spotted by reverse-engineering sorceress and frequent TechCrunch tipster Jane Manchun Wong. She discovered code for the feature buried in Spotify’s Android app, but for now it’s only available to Spotify employees. Social Listening appears in the menu of connected devices you can open while playing a song beside nearby Wi-Fi and Bluetooth devices. “Connect with friends: Your friends can add tracks by scanning this code – You can also scan a friend’s code,” the feature explains.

A help screen describes Social Listening as “Listen to music together. 1. On your phone, play a song and select (Connected Devices). You’ll see a code at the bottom of the screen. 2. On your friend’s phone, select the same (Connected Devices) icon, tap SCAN CODE, and point the camera at your code. 3. Now you can control the music together.” You’ll then see friends who are part of your Social Listening session listed in the Connected Devices menu. Users can also copy and share a link to join their Social Listening session that starts with the URL prefix https://open.spotify.com/socialsession/. Note that Spotify never explicitly says that playback will be synchronized.

With streaming apps largely having the same music catalog and similar $9.99 per month premium pricing, they have to compete on discovery and user experience. Spotify has long been in the lead here with its algorithmically personalized Discover Weekly playlists, which were promptly copied by Apple and SoundCloud.

Oddly, Spotify has stripped out some of its own social features over the years, eliminating the in-app messaging inbox and instead pushing users to share songs over third-party messaging apps. The deemphasis in discovery through friends conveniently puts the focus on Spotify’s owned playlists. That gives it leverage over the record labels during their rate negotiations as it’s who influences which songs will become hits, so if labels don’t play nice their artists might not get promoted via playlists.

That’s why it’s good to see Spotify remembering that music is an inherently social experience. Music physically touches us through its vibrations, and when people listen to the same songs and are literally moved by it at the same time, it creates a sense of togetherness we’re too often deprived of on the internet.

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Google Play cracks down on marijuana apps, loot boxes and more

On Wednesday, Google rolled out new policies around kids’ apps on Google Play following an FTC complaint claiming a lack of attention to apps’ compliance with children’s privacy laws, and other rules around content. However, kids’ apps weren’t the only area being addressed this week. As it turns out, Google also cracked down on loot boxes and marijuana apps, while also expanding sections detailing prohibitions around hate speech, sexual content and counterfeit goods, among other things.

The two more notable changes include a crackdown on “loot boxes” and a ban on apps that offer marijuana delivery — while the service providers’ apps can remain, the actual ordering process has to take place outside of the app itself, Google said.

Specifically, Google will no longer allow apps offering the ability to order marijuana through an in-app shopping cart, those that assist users in the delivery or pickup of marijuana or those that facilitate the sale of THC products.

This isn’t a huge surprise — Apple already bans apps that allow for the sale of marijuana, tobacco or other controlled substances in a similar fashion. On iOS, apps like Eaze and Weedmaps are allowed, but they don’t offer an ordering function. That’s the same policy Google is now applying on Google Play.

This is a complex subject for Google, Apple and other app marketplace providers to tackle. Though some states have legalized the sale of marijuana, the laws vary. And it’s still illegal according to the federal government. Opting out of playing middleman here is probably the right step for app marketplace platforms.

That said, we understand Google has no intention of outright banning marijuana ordering and delivery apps.

The company knows they’re popular and wants them to stay. It’s even giving them a grace period of 30 days to make changes, and is working with the affected app developers to ensure they’ll remain accessible.

“These apps simply need to move the shopping cart flow outside of the app itself to be compliant with this new policy,” a spokesperson explained. “We’ve been in contact with many of the developers and are working with them to answer any technical questions and help them implement the changes without customer disruption.”

Another big change impacts loot boxes — a form of gambling popular among gamers. Essentially, people pay a fee to receive a random selection of in-game items, some of which may be rare or valuable. Loot boxes have been heavily criticized for a variety of reasons, including their negative effect on gameplay and how they’re often marketed to children.

Last week, a new Senate bill was introduced with bipartisan support that would prohibit the sale of loot boxes to children, and fine those in violation.

Google Play hasn’t gone so far as to ban loot boxes entirely, but instead says games have to now disclose the odds of getting each item.

In addition to these changes, Google rolled out a handful of more minor updates, detailed on its Developer Policy Center website. 

Here, Google says it has expanded the definition of what it considers sexual content to include a variety of new examples, like illustrations of sexual poses, content depicting sexual aids and fetishes and depictions of nudity that wouldn’t be appropriate in a public context. It also added “content that is lewd or profane,” according to Android Police, which compared the old and new versions of the policy.

Definitions that are somewhat “open to interpretation” is something that Apple commonly uses to gain better editorial control over its own App Store. By adding a ban of “lewd or profane” content, Google can opt to reject apps that aren’t covered by other examples.

Google also expanded its list of examples around hate speech to include: “compilations of assertions intended to prove that a protected group is inhuman, inferior or worthy of being hated;” “apps that contain theories about a protected group possessing negative characteristics (e.g. malicious, corrupt, evil, etc.), or explicitly or implicitly claims the group is a threat;” and “content or speech trying to encourage others to believe that people should be hated or discriminated against because they are a member of a protected group.”

Additional changes include an update to the Intellectual Property policy that more clearly prohibits the sale or promotion for sale of counterfeit goods within an app; a clarification of the User Generated Content policy to explicitly prohibit monetization features that encourage objectionable behavior by users; and an update to the Gambling policy, with more examples.

A Google spokesperson says the company regularly updates its Play Store developer policies in accordance with best practices and legal regulations around the world. However, the most recent set of changes err on the side of getting ahead of increased regulation — not only in terms of kids’ apps and data privacy, but also other areas now under legal scrutiny, like loot boxes and marijuana sales.

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The Slack origin story

Let’s rewind a decade. It’s 2009. Vancouver, Canada.

Stewart Butterfield, known already for his part in building Flickr, a photo-sharing service acquired by Yahoo in 2005, decided to try his hand — again — at building a game. Flickr had been a failed attempt at a game called Game Neverending followed by a big pivot. This time, Butterfield would make it work.

To make his dreams a reality, he joined forces with Flickr’s original chief software architect Cal Henderson, as well as former Flickr employees Eric Costello and Serguei Mourachov, who like himself, had served some time at Yahoo after the acquisition. Together, they would build Tiny Speck, the company behind an artful, non-combat massively multiplayer online game.

Years later, Butterfield would pull off a pivot more massive than his last. Slack, born from the ashes of his fantastical game, would lead a shift toward online productivity tools that fundamentally change the way people work.

Glitch is born

In mid-2009, former TechCrunch reporter-turned-venture-capitalist M.G. Siegler wrote one of the first stories on Butterfield’s mysterious startup plans.

“So what is Tiny Speck all about?” Siegler wrote. “That is still not entirely clear. The word on the street has been that it’s some kind of new social gaming endeavor, but all they’ll say on the site is ‘we are working on something huge and fun and we need help.’”

Maybe I make a terrible boss, but at least I know it. Work with me: http://tinyspeck.com/jobs/cptl/

— Stewart Butterfield (@stewart) July 10, 2009

Siegler would go on to invest in Slack as a general partner at GV, the venture capital arm of Alphabet .

“Clearly this is a creative project,” Siegler added. “It almost sounds like they’re making an animated movie. As awesome as that would be, with people like Henderson on board, you can bet there’s impressive engineering going on to turn this all into a game of some sort (if that is in fact what this is all about).”

After months of speculation, Tiny Speck unveiled its project: Glitch, an online game set inside the brains of 11 giants. It would be free with in-game purchases available and eventually, a paid subscription for power users.

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Alibaba pumps $100 million into Vmate to grow its video app in India

Chinese tech giant Alibaba is doubling down on India’s burgeoning video market, looking to fight back local rival ByteDance, Google and Disney to gain its foothold in the nation. The company said today that it is pumping $100 million into Vmate, a three-year-old social video app owned by subsidiary UC Web.

Vmate was launched as a video streaming and short-video-sharing app in 2016. But in the years since, it has added features such as video downloads and 3-dimensional face emojis to expand its use cases. It has amassed 30 million users globally, and will use the capital to scale its business in India, the company told TechCrunch. Alibaba Group did not respond to TechCrunch’s questions about its ownership of the app.

The move comes as Alibaba revives its attempts to take on the growing social video apps market, something on which it has missed out completely in China. Vmate could potentially help it fill the gap in India. Many of the features Vmate offers are similar to those offered by ByteDance’s TikTok, which currently has more than 120 million active users in India. ByteDance, with a valuation of about $75 billion, has grown its business without taking money from either Alibaba or Tencent, the latter of which has launched its own TikTok-like apps with limited success.

Alibaba remains one of the biggest global investors in India’s e-commerce and food-tech markets. It has heavily invested in Paytm, BigBasket, Zomato and Snapdeal. It was also supposedly planning to launch a video streaming service in India last year — a rumor that was fueled after it acquired a majority stake in TicketNew, a Chennai-based online ticketing service.

UC Web, a subsidiary of Alibaba Group, also counts India as one of its biggest markets. The browser maker has attempted to become a super app in India in recent years by including news and videos. In the last two years, it has been in talks with several bloggers and small publishers to host their articles directly on its platform, many people involved in the project told TechCrunch.

UC Web’s eponymous browser rose to stardom in the days of feature phones, but has since lost the lion’s share to Google Chrome as smartphones become more ubiquitous. Chrome ships as the default browser on most Android smartphones.

The major investment by Alibaba Group also serves as a testament to the growing popularity of video apps in India. Once cautious about each megabyte they spent on the internet, thrifty Indians have become heavy video consumers online as mobile data gets significantly cheaper in the country. Video apps are increasingly climbing up the charts on Google Play Store.

In an event for marketers late last year, YouTube said that India was the only nation where it had more unique users than its parent company Google. The video juggernaut had about 250 million active users in India at the end of 2017. The service, used by more than 2 billion users worldwide, has not revealed its India-specific user base since.

T-Series, the largest record label in India, became the first YouTube channel this week to claim more than 100 million subscribers. What’s even more noteworthy is that T-Series took 10 years to get to its first 10 million subscribers. The additional 90 million subscribers signed up to its channel in the last two years. Also fighting for users’ attention is Hotstar, which is owned by Disney. Earlier this month, it set a new global record for most simultaneous views on a live-streaming event.

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‘Weirdo’ Fintech VC Anthemis marches to its own drummer

Entering into the world of Anthemis is a bit like stepping into the frame of a Wes Anderson film. Eclectic, offbeat people situated in colorful interiors? Check. A muse in the form of a renowned British-Venezuelan economist? Check. A design-forward media platform to provoke deep thought? Check. An annual summer retreat ensconced in the French Alps? Bien sûr.

Sitting atop this most unusual fintech(ish) VC is its ponytailed founder and chairman Sean Park, whose difficult-to-place accent and Philosophy professor aura belie his extensive fixed income capital markets experience. He’s joined by founder and CEO Amy Nauiokas, who in addition to being one of Fintech’s most prominent female investors also owns a high-minded film and television production company.

When Arman Tabatabai and I recently sat down with Park and Nauiokas in their New York office, the firm’s leaders were in an upbeat mood, having blown past the temporary perception-setback associated with the abrupt resignation last year of Anthemis’ former CEO Nadeem Shaikh (for more on this, read TechCrunch writer Steve O’Hear’s coverage of the situation).

And as the conversation below demonstrates, Park and Nauiokas are well poised to bring the quirk into everything they touch, which these days runs the gamut from backing companies involved in sustainable finance, advancing their home-grown media platform and preparing a soon-to-be-announced initiative elevating female entrepreneurs.

Gregg Schoenberg: With the two of you now at the helm, how does Anthemis present itself today?

Sean Park: I’ll step back and say that when Amy and I were working at big financial institutions in the noughties, we saw that the industry was going to change and that existing business models were running into their natural diminishing returns.

We tried to bring some new ideas to the organizations we were working in, but we each had epiphany moments when we realized that big organizations weren’t built to do disruptive transformation — for bad reasons, but also good reasons, too.

GS: Let’s fast forward to today, where you have several strong Fintech VCs out there. But unlike others, Anthemis puts weirdness at the heart of its model.

Yes, you’ve backed some big names like Betterment and eToro, but you’ve done other things that are farther afield. What’s the underlying thesis that supports that?

Amy Nauiokas: Whatever we do at Anthemis has to be a non-zero-sum game. It has to be for good, not for evil. So that means that we aren’t looking in any place where you see predatory opportunities to make money.

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Daily Crunch: Uber will deactivate low-rated riders

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.

1. Uber will start deactivating riders with low ratings

Uber drivers have been able to rate their passengers before this, but those passengers were never really at risk of deactivation — until now. In a blog post, Uber’s Kate Parker said that while only “a small number of riders” should be affected, “it’s the right thing to do.”

The company isn’t announcing a specific rating cutoff. Instead, it says it will deactivate users who fall significantly below a city’s average, after “several notifications and opportunities to improve his or her rating.”

2. Huawei files motion to challenge sweeping US ban, calling it ‘not normal’

The Chinese hardware giant has filed a motion for summary judgement that questions the constitutionality of the section of the National Defense Authorization Act that the Trump administration used to halt imports.

3. Flipboard hacks prompt password resets for millions of users

Hackers stole usernames, email addresses, passwords and account tokens for third-party services. According to Flipboard, “not all” users’ account data were involved in the breaches, but the company declined to say how many users were affected.

4. Amazon just launched a $90, 5.5-inch Echo Show

The Echo Show 5 (that’s “five” for inches) doesn’t replace any existing Amazon smart screen, even though the price point will no doubt make many think twice about the $130 Spot.

5. Talkspace picks up $50 million Series D

Talkspace launched back in 2012 with a mission to make therapy accessible to as many people as possible. The platform allows users to pay a subscription fee for unlimited messaging with one of the company’s 5,000 healthcare professionals.

6. NYC subway riders will be able to swipe in with Apple Pay starting Friday

Apple Pay is hitting select subway stations this Friday, May 31. New Yorkers will then be able to swipe their iPhones or Apple Watches to catch a ride.

7. Q&A with J Crowley, Head of Product at Airbnb Lux, on what makes a great PM

Crowley has run product at three big-name companies: Foursquare/Swarm, Blue Apron and now Airbnb. (Extra Crunch membership required.)

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Delane Parnell’s plan to conquer amateur esports

Most of the buzz about esports focuses on high-profile professional teams and audiences watching live streams of those professionals.

What gets ignored is the entire base of amateurs wanting to compete in esports below the professional tier. This is like talking about the NBA and the value of its sponsorships and broadcast rights as if that is the entirety of the basketball market in the US.

Los Angeles-based PlayVS (pronounced “play versus”) wants to become the dominant platform for amateur esports, starting at the high school level. The company raised $46 million last year—its first year operating—with the vision that owning the infrastructure for competitions and expanding it to encompass other social elements of gaming can make it the largest gaming company in the world.

I recently sat down with Founder & CEO Delane Parnell to talk about his company’s formation and growth strategy. Below is the transcript of our conversation (edited for length and clarity):

Founding PlayVS

Eric P: You have a fascinating background as a serial entrepreneur while you were a teenager.

Delane P.: I grew up on the west side of Detroit and started working at the cell phone store of a family friend when I was 13. When I turned 16 or so, I joined two guys in opening our own Metro PCS franchise. And then two additional franchises. And I was on the founding team of a car rental company called Executive Rental Car.

Eric P: And this segued into tech startups after meeting Jon Triest from Ludlow Ventures?

Delane P: He got me a ticket to the Launch conference in SF, and that experience inspired me to start a Fireside Chat series in Detroit that brought in people like Brian Wong from Kiip and Alexis Ohanian from Reddit to speak. Starting at 21, I worked at a venture capital firm called IncWell based in Birmingham, Michigan then joined a startup called Rocket Fiber.

We were focused on internet infrastructure – this is 2015-ish – and I was appointed to lead our strategy in esports. So I met with many of the publishers, ancillary startups, tournament organizers, and OG players and team owners. Through the process, I became passionate about esports and ended up leaving Rocket Fiber to start a Call of Duty team that I quickly sold to TSM.

Eric P: What then drove you to found PlayVS? Did it seem like an obvious opportunity or did it take you a while to figure it out?

Delane P.: What esports means is playing video games competitively bound to governance and a competitive ruleset. As a player, what that experience means is you play on a team, in a position, with a coach, in a season that culminates in some sort of championship.

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